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VaM 1.x Fit clothes on different Body Types

Threads regarding the original VaM 1.x

Abowkrass123

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Dec 31, 2025
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Hi all,

I know clothes fit best to the body type they were imported on, but sometimes a t shirt fits well on flat chested and huge chested models.

Most of the time the t shirt will clip but some clothing items will adjust to bigger proportions.

Is there any secret on how to achieve this flexibility?

thanks for your time
 
Hey mate,

I don't really understand your question, are you looking to create clothes that fits well on different body types or are you trying to modify already-existing clothes to fit your different models?

I believe you meant the second option. If it is, you can first try to adjust the clothing properties by clicking the clothing items you want and then going to the Adjustments tab. Change parameters such as surface offset and thickness. Sometimes just increasing the surface offset a little bit is enough to remove clipping on thicker models. If it's a physics clothing (affected by forces, gravity and collisions), you can also go to the Physics tab and change parameters like collision distance, friction, etc.
Remember to then save a Clothing Preset with your changes and load this preset onto the person Atoms that you want, otherwise your changes will be lost because they default to the original parameters the creator set for those clothing items.

Alternatively, albeit a harder option but necessary if you have severe clipping, is to use something like Clothing Editor to precisely adjust the vertices of the clothing items, akin to what you could similarly do in Blender.

Edit: Complementary, some models have bigger nipples which can clip through clothing, it's a very common occurrence. You can use this plug-in to get rid of that.

Hope it helps.
 
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Hi Geraldo,

thanks for your reply. I'll defintely look into the Clothing Editor!

I meant more in the direction of how to create clothes that fits well on different body types. I like more extreme proportions that's why I had to learn how to create own clothes for my models since 90% of clothes clip. I have noticed some clothes (which I got from the Hub) are compatible with different chest/butt sizes.

In order to create better clothes I'd like to know if there is a secret when creating clothes so I can finally provide flexible clothes in the Hub.
 
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Oh I see, I misunderstood your question then. I'm not so used to creating clothes from scratch, so hopefully someone else from the hub can help you out. Best of luck!
 
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I think it depends on how you design the clothing in combination with the Sim Texture and Distance Scale setting. For example, you could design a long t-shirt that's shaped for a large bust, then paint the Sim Texture so that the skin wrap strength is lower around the chest and bottom. Now if you reduce the Distance Scale with this t-shirt it should become shorter and also tighter around the chest. So in this way you kind of have the ability to adjust for different body types if designed for a larger body type initially.
 
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Is there any secret on how to achieve this flexibility?

No. It's always the same problem, you can't really ask for a "one size fits all" situation because generally, your topology is made to work with a specific size in mind.
So, the best you can do is tweak as @Clownmug says... but you will probably always end up having to compensate in some areas if your target character is different than the one you imported with for that specific clothing.

Even tho VAM tries to do its best, it's quite not ideal (technically) to try to fit something made for a very thin character to a big/thick character.
 
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