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[Experimental] Volumetric Global Illumination - Adds volumetric global illumination
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[Experimental] Volumetric Global Illumination - Adds volumetric global illumination
An initial attempt at importing SEGI global illumination into VAM.
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GitHub - sonicether/SEGI: A fully-dynamic voxel-based global illumination system for Unity
A fully-dynamic voxel-based global illumination system for Unity - sonicether/SEGIgithub.com
This project hasn't been updated in ages, so I doubt I'll get it to perform better than it currently does. The upside is that it runs on VAM's ancient version of Unity.
Getting it to look good takes a good bit of tinkering. I'll add documentation for what the settings do when I figure them out. Feel free to post your own findings!
Usage
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