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Dynamic Limbs (Experimental)

Plugins + Scripts Dynamic Limbs (Experimental)

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Skynet

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Skynet submitted a new resource:

Dynamic Limbs (Experimental) - Auto wraps fingers around objects, CUAs or body parts

**This plugin is still in experimental development stage**

-- What does this plugin do?

- tries to wrap/ conform each finger around objects in proximity with the palm each hand, proximity detection done by a sphere collider (enable show hand colliders for visualization)
- uses raycast from each finger tip that extends towards the center mass of the collider in proximity, to then approximate pose morph values for each individual finger to wrap around...

Read more about this resource...
 


Loving the plugin, animating hands IS a pain in the ass
If I may ask for a feature: Some kind of idle animation for the fingers when the hand isn't near an object or body part would be great... I hate how rigid the hands are when not "in use"
I'd animate them using timeline but I fear that would mess it up
Thanks for reading :)
 
View attachment 516617

Loving the plugin, animating hands IS a pain in the ass
If I may ask for a feature: Some kind of idle animation for the fingers when the hand isn't near an object or body part would be great... I hate how rigid the hands are when not "in use"
I'd animate them using timeline but I fear that would mess it up
Thanks for reading :)
probably for future updates 👍🏼
 
This is amazing!

A suggested improvement.

We need two types of separate thumb motion, an opposable thumb grip motion and a non opposable cupping motion.

The grip motion could be as follows.
A separate (larger/adjustable) collider to trigger the thumb to expand in preparation to grab with a slider to limit expansion.
When the palm collider triggers on approach it overrides the thumb expansion and causes thumb and finger contraction.
When the palm moves away and triggers finger expansion it also triggers thumb expansion to the thumb slider limit, then after a delay returns the thumb to neutral.
 
This is amazing!

A suggested improvement.

We need two types of separate thumb motion, an opposable thumb grip motion and a non opposable cupping motion.

The grip motion could be as follows.
A separate (larger/adjustable) collider to trigger the thumb to expand in preparation to grab with a slider to limit expansion.
When the palm collider triggers on approach it overrides the thumb expansion and causes thumb and finger contraction.
When the palm moves away and triggers finger expansion it also triggers thumb expansion to the thumb slider limit, then after a delay returns the thumb to neutral.
hmm interesting idea, will try this out once i start working on the next update for sure
 
probably for future updates 👍🏼
If you don't mind, I would like to suggest an idea. It would be nice if Atom could touch itself or another Atom at certain points, which can be set as checkpoints and the choice of Atoms to touch. For example, how the look is implemented in Glance, when Atom looks at specified targets. That is, in this version, so that Atom could reach out to these points with his hands and touch them for a random or specified time. Also, BodyLanguage implements a rotation of the hand, for example, if the hand takes the penis. That is, for the penis points, you can implement a hugging scenario, and for all other points, just touch the palm and hold it on the point: face, chest, hips, legs, arms, stomach, etc.
 
If you don't mind, I would like to suggest an idea. It would be nice if Atom could touch itself or another Atom at certain points, which can be set as checkpoints and the choice of Atoms to touch. For example, how the look is implemented in Glance, when Atom looks at specified targets. That is, in this version, so that Atom could reach out to these points with his hands and touch them for a random or specified time. Also, BodyLanguage implements a rotation of the hand, for example, if the hand takes the penis. That is, for the penis points, you can implement a hugging scenario, and for all other points, just touch the palm and hold it on the point: face, chest, hips, legs, arms, stomach, etc.
great ideas, too complicated for i have originally planned for this plugin but who knows it might come true later on
 
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