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[Experimental] Alternative Futa

Plugins + Scripts [Experimental] Alternative Futa

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I do not notice that, at least not with the Erection plugin on. It's perfectly flaccid and flexible, and the joint spring values are the same as on males.
I guess I haven't been applying that plugin. Will try it.
 
I'm having a problem where a bunch of bottom outfits disappear when using this mod and activating their physics. When I disable the male pelvis on AltFuta they work. Disabling collision does nothing. It happens to quite many outfits, so I'm guessing other would have seen it too.

Would anyone know how to make them work with male pelvis on? I tried using clothing rewrapper and re-generating physics but it didn't quite work (I may have botched something, though).
 
I'm having a problem where a bunch of bottom outfits disappear when using this mod and activating their physics. When I disable the male pelvis on AltFuta they work. Disabling collision does nothing. It happens to quite many outfits, so I'm guessing other would have seen it too.

Would anyone know how to make them work with male pelvis on? I tried using clothing rewrapper and re-generating physics but it didn't quite work (I may have botched something, though).
I also experience this with quite a number of panties. No idea how to solve this, except for choosing different clothing items.
 
Noticed you popped into Vam discord today Stopper so thought it worth at least taking a punt on this one...

It's in relation to Penis texture slots and Chokaphi's decal maker (current version).
Saving a general preset, or a scene for alt-futa with a decal applied to Torso using decal maker then reloading results in the penis textures adding the full decal maker texture.

Guessing it probably has something to do with how Chokaphi's plugin creates a buffered final texture from the layers applied.
Clicking clear on the decal texture in penis material will temp remove the decal element.
1761159075575.png
 
Sometimes when i put on altfuta on some atoms the orientation of the testicles is pointing forward or horizontal, i try to control it to hang vertically but it just warps the testicles like it's not supposed to be vertical, idk what causes this
 
Sometimes when i put on altfuta on some atoms the orientation of the testicles is pointing forward or horizontal, i try to control it to hang vertically but it just warps the testicles like it's not supposed to be vertical, idk what causes this
I have issues like that all the time, and they're almost always caused by the colliders. There is a collider editor plugin which does exactly what it sounds like. It takes some getting used to, and remember that the joints don't "move with the collider", so its a give and take between realism and function. Also, sometimes you just need to "reset" the joint control in question when the colliders get funky. You can just hit "reset" in the "control" submenu, but that can sometimes have adverse effects, especially when animating, so I like to try just QUICKLY moving the joint with the PSR handle while its selected, and moving it back (if animating, a little trick is COPYING the keyframe BEFORE you move the joint around a lot, get it to behave normally, then paste back the proper keyframe position). Hope this helps!
 
First of all thanks for this plugin!

Does anyone have some guidance on how to create clothes for Altfuta (Cocksocks and so on)?

I have just started to learn how t tjio create clothing in blender but I don't know how to tackle the fact that the genital is placed on a seperate mesh.

I have tried to export a model directly from VAM to at least have a reference but the cocksock didn't fit when importing it back to VAM.

Normally creating clothes is rather easy for the main G2F Base but I have no clue how to make clothes for altfuta
 
I try to list what i've learned about altfuta and it's use =)

1. For best result, you NEED to set the Torso Textures also in the Female gens slot AND, every texture slot has to be filled to avoid problems when using altfuta appearance presets. Specific AltFuta Torso textures need to be used, like the ones made by weebu
View attachment 481329

2. Do the same for the male genitals textures in the altfuta plugin:
View attachment 481330

3. Use the additional morphs included in altfuta plugin. They really make a big difference. I use "Bone+Mesh Y offset" almost always to correct how the pelvis area looks by lowering it a bit depending on the female morphs used. Use "Hide Perineum" and "Hide Vagina" to correct the area where you have problems too:
View attachment 481332

4. Here is an example look i did with Kayla skin altfuta (made by me) to show how should look if all is correct:
View attachment 481342
View attachment 481343

Don't forget to always save a .altfuta preset file so you can load altfuta looks as appearance presets (and save also a normal appearance preset).
The correct procedure to load an altfuta appearance in a scene is:
- Load the appearance preset on a female atom like you would do with a female/futa preset
- Load altfuta plugin on the atom (or reload it if it was already present)
- Load the .altfuta preset on the atom

Let me know if you still have doubts =)
1768959996452.png
I followed your guide step by step, but ran into some issues when assigning the AltFuta textures. Is this something you ever ran into by chance?
 
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