Go to the Clothing or Hair Tab, look for the item in question and enable it, click on User Pref, and check the boxes that describe it better so Embody can hide it correctly.How does a fella go about setting these tags?
Go to the Clothing or Hair Tab, look for the item in question and enable it, click on User Pref, and check the boxes that describe it better so Embody can hide it correctly.How does a fella go about setting these tags?
Well, I found a workaround for this, in case some one is interested.Thank you for your amazing work with Embody Acid Bubbles!
I have a question, maybe someone can help.
When I embody a character the whole scene changes its position relative to my headset, breaking the alignment with real objects in my room.
Is there any way to avoid that?
Thank you in advance!
- Revert to main screen when loading a profile
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You can parent link it to your camera atom/[Camera Rig] and move it accordingly while you are embodying as well sizing it as a quick solution. For VR however it may be a bit different as the button may get behind actors and objects (it has to be in reaching distance for the controllers) but it may be solved by increasing the button's render queue.Guys, what's the best way to give the user a UI interface while in embody mode.
For example, I have an empty atom as a camera which embody is attached to. While embody is active, the camera will move according to my animation in timeline. Is there way to keep a UI button static (let's say in the lower right corner of the screen) while the camera is moving and embody is active?
Basically, I want to create an auto fly-cam for each animation segment. But give user the control to click a button to proceed to the next phase. Is tht even possible when embody is active?
Thanks!!
That's genius!! I'm going to try linking it to the camera atom and see how it goes! Thanks man!You can parent link it to your camera atom/[Camera Rig] and move it accordingly while you are embodying as well sizing it as a quick solution. For VR however it may be a bit different as the button may get behind actors and objects (it has to be in reaching distance for the controllers) but it may be solved by increasing the button's render queue.
I loaded a scene where only a person and a mirror are the only things. I looked at the plugin for the person and no other plugin is there. One thing I noticed is that the person focuses on the desktop/monitor camera. I'm not sure if that affects the head movement. Also, could you show me where the lock head rotation is and how to turn it off since I'm not sure if it is on or off? Thank you very much for your help.You have not mentioned if this is happening in all the scenes, as some scenes may also have additional plugins or other stuff that controls the head or loads up their own embody profile.
Or you may have a lock head rotations enabled on your custom default preset and you didn't know it.
I have solved the issue and the solution was that the scene I loaded with the person and mirror didn't work with head movement for some reason despite no plugin in the scene. I just loaded another scene to embody and the head movement worked. I'm glad it works now. Also, thanks for your help.That would be in passenger as it should be the only module that could be responsible for locking rotations. In the main screen of Embody you have on the left side the ability to turn modules on and off and on their own right side their own settings.
If passenger is disabled in your case then it is a weird issue. It could be related to the trackers instead, and you could poke in that section instead.
You can also try to go to the main screen of Embody, right top, you have Manage Presets ... Reset to Built In Defaults.
Also wondering this or since Quest 3 can now do hand tracking and controller tracking simultaneously, can you use your hands to embody hands and then use the controllers as seperate trackers for feet/hips etc.Is it possible to use Embody with Quest 3 body tracking with Virtual Desktop? https://www.phonearena.com/ar-vr/ne...-adds-hands-eye-face-tongue-tracking_id154869
Looks like its not needed since in the new Virtual Desktop, it can emulate Vive body trackers now. I was able to get Embody working with it.Is it possible to use Embody with Quest 3 body tracking with Virtual Desktop? https://www.phonearena.com/ar-vr/ne...-adds-hands-eye-face-tongue-tracking_id154869