I have two small and simple suggestions. They should improve the user experience, and make things much easier for the creators.
1. When the script references are made as "Min Version" the in-game dependency downloader doesn't seem to work. It says not found because it's not looking for "somethingsomething.6", it's looking for "somethingsomething.min6". Fixing that would be great.
2. When we click scene logos, we get options like "use as template, hide, favorite". And buttons like "delete" or "rename". Can one of these be "download dependencies"?
Users have bloated installs. They don't click "download all missing dependencies". They don't wanna have to download 4000 packages because they downloaded a new scene. Some don't even know that the option is there. They whine about the number of dependencies because they have to download them manually.
Creators have to pick between a large var size (and duplicates) or a high number of dependencies. Some good scenes never get downloaded because they have too many dependencies, and I bet that this is also the reason that some good scene ideas never even get to completion.
These alone should fix or at least improve that. The game already knows how to check for dependencies and check if they can be found on the hub, I'm guessing that these shouldn't be too hard to implement.
(Come on, how can you say no to this avatar?)
1. When the script references are made as "Min Version" the in-game dependency downloader doesn't seem to work. It says not found because it's not looking for "somethingsomething.6", it's looking for "somethingsomething.min6". Fixing that would be great.
2. When we click scene logos, we get options like "use as template, hide, favorite". And buttons like "delete" or "rename". Can one of these be "download dependencies"?
Users have bloated installs. They don't click "download all missing dependencies". They don't wanna have to download 4000 packages because they downloaded a new scene. Some don't even know that the option is there. They whine about the number of dependencies because they have to download them manually.
Creators have to pick between a large var size (and duplicates) or a high number of dependencies. Some good scenes never get downloaded because they have too many dependencies, and I bet that this is also the reason that some good scene ideas never even get to completion.
These alone should fix or at least improve that. The game already knows how to check for dependencies and check if they can be found on the hub, I'm guessing that these shouldn't be too hard to implement.
(Come on, how can you say no to this avatar?)