• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Decal Maker

Plugins + Scripts Decal Maker

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I wonder how Timeline would react during that process!
I can help you out debug and test out : )

Don't burn out yourself on this, it's not urgent... I added a warning on Mary to ensure people keep at least the 39 version for the scene.

While VAM is closed open the Chokaphi.DecalMaker.54.var and replace the file at "\Custom\Scripts\Chokaphi\VAM_Decal_Maker\"

**Noted issues:
  • This just adds shims for the JSON Float storables, but seems to fix your scene, I need to add shims for other storables
  • Saving a old decal maker scene causes DecalMaker2 to duplicate itself on next load.
Please let me know how it works aside from the above to issues.
 

Attachments

  • VAM_Decal_Maker.cs
    8.2 KB · Views: 0
Chokaphi updated Decal Maker with a new update entry:

Keeping Classic Scenes Alive

DecalMaker 2: Beta 2.12

Fix: Add check for "Texture2D.whiteTexture" when loading a save file. Placeholder when a frame is saved with no texture selected.

Fix: Backwards compatibility. Adds shims for DecalMaker 1 Float storables to allow them to work with DecalMaker2.
Can fix Timeline not finding storable errors.​
Thanks to @hazmhox and their scene Scary...

Read the rest of this update entry...
 
Not sure if something is messed up on my end, but when using the latest version 55 and I create a var with decalmaker applied to a look, it doesn't seem to be referencing the vars of textures i have applied, or rather the var package builder isn't referencing them.
 
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