Complete Locomotion System Remake

Plugins Complete Locomotion System Remake

Nickon7777

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Nickon7777 submitted a new resource:

Complete Locomotion System Remake - CLS is a procedural, rule based, animation/movement system.

This is a remake of the original plugin CLS @JaxZoa
IMPORTANT! This version is not a full replacement since some functions are broken and the preset file format is incompatible (but I have a python converter script).
I am publishing this version only because the author does not respond to my request for cooperation. I would prefer to publish this version on...

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Nickon7777 updated Complete Locomotion System Remake with a new update entry:

Version 2. Broken things are fixed?

* Bugfixes in kneeling calculations.
* Kneeling hands position height now fixed on StepHeight (introducing another change of the original behavior).
* Updated plugin disabling/enabling time stop mechanic.
* Fixed elbow position for that.
* The time rift problem solved.
* Better step phase distribution over the cycle.
* Missing package file is back.

I consider the development completed since It seems I've fixed all broken things (until someone claim that is not).

Read the rest of this update entry...
 
Hello ! Fantastic work. Where can I find the preset for the walk as in the first video, my preset folder is empty ? Thank you !!!
 
Hi! Glad you found this useful.
Here is you preset file as long with an example how to create similar things. It takes one minute only.
You should rename the file from .json to .clp to make the plugin to see it (it is a local restriction for the file type).
 

Attachments

  • walking-test.json
    6 KB · Views: 0
Been playing with this a bit. Used an animation to move the target empty atom in a circle so I get a continuous walk. Struggling to get something that looks natural though everything looks a bit stompy. Has anybody got a preset for a simple natural looking walk as a starting point? I am continuing to play with it though so if i get something half decent I am happy to share it.

Attached what I have so far, legs are starting to look OK but i cant figure out how to get the arms to swing in opposition to the legs, they just end up swinging forwards and backwards at the same time which looks very odd.
 

Attachments

  • Testing.json
    5.8 KB · Views: 0
Last edited:
Hi, please read this post in discussion of the original plugin. The plugin can not do such mechanic because of it uses too simple principles in points trajectories. They are linear in time.
I would like to draw your attention to the possibility of adjusting the trajectory timings. You can see the difference in the video. Actually, reverse walking looks quite more realistic because of short "stance" part.
 

Attachments

  • walking-test1.json
    6.1 KB · Views: 0
Last edited:
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