So I've ran into this issue in the past, and it sometimes had to do with how daz was handling a shader, and literally the work around that worked for me, was just to turn the Clothing piece inside-out, export as OBJ, and then re-import and fit it to character again.
Although, this time I've made "liquid" that is inside the Persons mouth, and comes out a bit. Made it with a quick Liquid sim in blender, and saved it as an OBJ. It successfully fits the G2F model without issue. But no matter what I do, when I import it into VaM, it's just pitch black, like it's having a shader issue. I've completely removed, and re-added the shader, changed it from MDL to RSL, and it's still only importing as pitch black.
Does anyone know the actual reason this is occurring? Maybe I've just been accidentally resolving the issue by a fluke in past events?
EDIT: It might also be worth mentioning, that I made 3 variants from the same simulation. And one of them imported just fine into VaM, but the other 2 import black. They are all using the same shader. They are just slightly further along in the Liquid sim.
EDIT 2: I've also tried what TToby recommended in another Q&A about V4 clothing. Exporting as OBJ, and re-importing, and fitting to G2F again. Also did that process without it saving materials, so I could freshly add a shader and material to it after the fact. Also recreated the surfaces, and tried various other shaders I had in my Library. Nothing has worked, everytime it's imported, it imported as black. I'm almost pulling my hair out at this point in frustration over such a trivial matter.
Although, this time I've made "liquid" that is inside the Persons mouth, and comes out a bit. Made it with a quick Liquid sim in blender, and saved it as an OBJ. It successfully fits the G2F model without issue. But no matter what I do, when I import it into VaM, it's just pitch black, like it's having a shader issue. I've completely removed, and re-added the shader, changed it from MDL to RSL, and it's still only importing as pitch black.
Does anyone know the actual reason this is occurring? Maybe I've just been accidentally resolving the issue by a fluke in past events?
EDIT: It might also be worth mentioning, that I made 3 variants from the same simulation. And one of them imported just fine into VaM, but the other 2 import black. They are all using the same shader. They are just slightly further along in the Liquid sim.
EDIT 2: I've also tried what TToby recommended in another Q&A about V4 clothing. Exporting as OBJ, and re-importing, and fitting to G2F again. Also did that process without it saving materials, so I could freshly add a shader and material to it after the fact. Also recreated the surfaces, and tried various other shaders I had in my Library. Nothing has worked, everytime it's imported, it imported as black. I'm almost pulling my hair out at this point in frustration over such a trivial matter.
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