I got a lot of architectual stuff from Blender and Unreal.. I thought i saw something on here for assets from Unity, but I dont have that program.. Is there a guide to import from UR?
Yes, please have a look at the Ressources/Guides section.
You will only need a/some 3D mesh(es) with materials.
Formats I have tried so far were .OBJ and .FBX .
So it is able to use nearly every meshes that can be converted to those basic formats.
Maybe you have to re-arrange scenes with many objects in it, and most likely you have to edit the materials for best results. It is a bit time consumpting, but not complicated, if you follow the tutorials closely step by step. Unity is free to non-commercial users, but mind that VaM 1.x can only understand assets made with a certain old Unity version.
Once you have set up a working basic scene, and once you have learned the very basics, it is a matter of maybe half-an-hour to import a single object with only some materials.
Some things I wished I would have known from the start: you will have a tree structure on the left side... try to always move the root object to coordinates 0,0,0 and keep every other object within this hierarchical tree structure. Otherwise you will have parts of the scene that are static and not movable (or other unpleasantly effects). This structure is organized in scene objects and the real meshes. If you want to edit materials or add collision, select the meshes, not that objects. Start with a simple item or scene, and start with no lighting, sound, animations or reflections.
Hi,
By chance do you know the name of the exact guide?
I took a look in the guides section and didn't find anything related to Unreal Engine and assets. Unless I'm not looking in the right place.
thanks!