Yes to both.Are the networks/the compare-poses symmetric? I'm getting(small) missmatches in the thighs with the Alana preset/network? (Also, chest controller doesn't align well, which is weird, bcs almost everything else does ...)
P.S.: Are FreezePhysics/Softbody off no longer necessary? (both off by default)
I moved away from relying on where the Rigidbodies are at any time. Instead, I use the DAZbone information and calculate what each morph does to them myself.
You can do pretty much whatever you want with the persons, now. Soft body physics, hair, clothing, collisions as long as you don't enable overlay view. You can even put them into any pose you like.
Small differences in the left/right color indicators have been bugging me for a while. I put them down to rounding errors, probably. In fact, the network looks at the right side of the body, exclusively. Every morph the plugin adjusts should be symmetrical, too.
Struggle with the chest stems from the appearances I trained on. They had very different chest positions after everything else was lined up. Particularly any forward/back offset can't be compensated well. You'll get a better starting point than before but you won't get around refining if your sample is one of the outliers.
Here's what the Alana training result looks like. Keep in mind, that's 42 skeletons drawn on top of each other.