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BodyNet - Resources

Plugins + Scripts BodyNet - Resources

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So, I did use the BodyNet morphs in a package before (back in Oct 24) when I wanted a new look but also wanted to make sure the proportions were correct to fit the existing animation. That package dependency was BodyNet_Resources.latest. Are you saying that scene is potentially broken now?
If so, any suggestions other than referencing a specific version? e.g. In your development did you find any standard morphs that would make a decent substitute for the BodyNet morphs?
 
No, nothing has been broken, yet. I was planning on replacing the morphs when I finally got around to making a male version. However, I guess I didn't think that through. I'm probably stuck carrying these forward unless I start over on a fresh v1 var.
There's nothing wrong with people using bodynet to add or replace looks in their scene releases. It's just an unexpected use case. I suppose it doesn't have to be the end user, who does the bodynetting. :cool:

I promise to keep these morphs as is in this particular var and fork breaking changes into a new var. That's only the morphs, though. Everything else is subject to change.
 
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