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BodyLanguage

Plugins BodyLanguage

Thanks my friend! But no, I don't have a patreon. I do this for fun, not for the money. If you want to support me, leave a rating and a reaction. Thanks for the offer tho :)

First, recording to Timeline is not an option because timeline only cares about the controllers and in BodyLanguage everything is done by forces acting on the rigidbodies. You can see that the controllers are static during animation. They only change with the pose.
Second, if you want to use the animation in external programs like blender, the controllers are meaningless as well. What counts are the bone transforms. So even if you had a timeline animation it wouldn't help much.
Technically, one could write a plugin to store all bone transforms with their respective timestamp every frame, maybe even directly to an fbx, although I have no clue about the fbx format. But I think this would result in a huge performance hit, considering you had to write 84 bone positions and rotations per person per frame to an external file not in RAM. Plus all effects of the physics meshes or morph driven stuff like TittyMagic/Naturalis & ShakeIt will be lost. It would look no where near of what you see in VAM.

BTW: If you already like it that much, stay tuned for v72. It will be at least 50% better than v71, with lots of bug fixes and improvements, but also fluid, fully automated transitions between the poses. This is a total game changer I can assure you!
you are the king my friend, your plugin is just insane! I would have liked to go even further in animation but alas Virt-a-mate limits the possibilities because of the resources used (4 people in a scene and I go below 30 fps) whereas I have an i9 12900k and a 4800 rtx + 32giga ram and ssd.

in any case, thank you for all your work! you're an incredible guy...
 
Hi Cheesy, i'm having trouble with one scene: looks like the rhand register the dildo collision even if they are not close to each other. i already tried to reset colliders and penetration from the debug tab, remove and re-add the dildo, reset to factorydefault and userdefault the entire fillmeup, scene re-load and VAM restart but the hand keep gettin stucked in a grab position as soon as i load the scene, and if i don't turn off magnet on the rhand thrust tab, the dildo keeps bending towards the hand. anything i can do to fix this?
1734367973069.png


thanks in advance!
 
Hi! Thanks for the great plugin.(y)
I have a question about how to limit the mouth opening (I see that the plugin uses the morph "mouth open", "mouth open wide"), the thing is that when moaning, the woman's mouth opens too much, it looks unrealistic.
I tried to configure something but to no avail.
Can you tell me what settings need to be made so that the mouth opens only a few percent?🙏
 
Hi! Thanks for the great plugin.(y)
I have a question about how to limit the mouth opening (I see that the plugin uses the morph "mouth open", "mouth open wide"), the thing is that when moaning, the woman's mouth opens too much, it looks unrealistic.
I tried to configure something but to no avail.
Can you tell me what settings need to be made so that the mouth opens only a few percent?🙏
Hi!
The only occasions where the plugin does something to the mouth are during ahegao and when a penetrator is approaching the mouth with speed. The latter is disabled in ReadMyLips>Pre Blowjob, the first under RML>Ahegao, but I think your problem comes from something else, since the morph changes are very subtle and I never experienced such behavior. You might have a look at the native Jaw Phsics tab and adjust the Audio Drive settings.
 
Hi Cheesy, i'm having trouble with one scene: looks like the rhand register the dildo collision even if they are not close to each other. i already tried to reset colliders and penetration from the debug tab, remove and re-add the dildo, reset to factorydefault and userdefault the entire fillmeup, scene re-load and VAM restart but the hand keep gettin stucked in a grab position as soon as i load the scene, and if i don't turn off magnet on the rhand thrust tab, the dildo keeps bending towards the hand. anything i can do to fix this?
View attachment 441999

thanks in advance!
Weird. Please try reloading the plugin only. Is the scene saved in a HJ pose?
 
it worked! i reloaded the plugin and the dildo was no longer magnetized by the hand but the hand was stuck on open even with the right fist morph at 1.000. i did a "reset pose" in the vam legacy tab and now the hand it's fixed. thanks a lot!
 
it worked! i reloaded the plugin and the dildo was no longer magnetized by the hand but the hand was stuck on open even with the right fist morph at 1.000. i did a "reset pose" in the vam legacy tab and now the hand it's fixed. thanks a lot!
The hand grabbing isn't done by morphs in BL v71. In fact, none of the hand morphs are applied during a HJ, so the "Fist" is actually meaningless.
Glad you solved your problem tho. :)

Your poses will be restored from the last loaded/saved json. So no, no backup required. But you probably already found that out ;)
 
just one more Chessy, would it be possible to apply your plugin directly in Unity? after all, it's the basis of VAM. because I'm learning to use Unity, and if I can use your scripts while benefiting from the power of Unity 6, it'll be incredible.

I discovered this guy Sakura Rabbit on twitter, what he's doing on Unity is just incredible, the level of realism he achieves, I tell myself that Unity has nothing to envy to Unreal if you know how to use it.

Thanks again for all your work, you're an inspiration in your own right mate.
 
just one more Chessy, would it be possible to apply your plugin directly in Unity? after all, it's the basis of VAM. because I'm learning to use Unity, and if I can use your scripts while benefiting from the power of Unity 6, it'll be incredible.

I discovered this guy Sakura Rabbit on twitter, what he's doing on Unity is just incredible, the level of realism he achieves, I tell myself that Unity has nothing to envy to Unreal if you know how to use it.

Thanks again for all your work, you're an inspiration in your own right mate.
Thanks again, Faucheuze :)
But no, you can't run my plugin from native Unity. It relies on the vam API and stuff in the scene. You can't even add it to VAM without having a person to load it on.
 
thanks, that helped!
I set "jaw spring force" to maximum and everything became normal!)) The thing is that in my scene the girl actively moves her head, and it turned out that the jaw opens itself due to sudden movements.:LOL:
... I think your problem comes from something else, since the morph changes are very subtle and I never experienced such behavior. You might have a look at the native Jaw Phsics tab and adjust the Audio Drive settings.
 
Plz, tell me, are the slap sounds built into BodyLanguage, or does the plugin take them from ToumeiHitsuji SlappStuff AudioPack?
The thing is, I removed slappstuff but your plugin continues to make slap sounds.
 
hi, you can do this with module "action" in "poseme" you add trigger in "action" in "pose " or "posecam" and you select your person with cheesy plugin. and you select "hand thrust enable" and you put unable for this pose. i tried is work
 
Hey Cheesy! looks like OnPoseEnter and OnPoseExit triggers does no longer work for me after the Vam update. is that possible?
I tested it also on previous scenes where was working for sure but even there looks like the actions are no longer triggered.

Thanks in advance!
 
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hi, you can do this with module "action" in "poseme" you add trigger in "action" in "pose " or "posecam" and you select your person with cheesy plugin. and you select "hand thrust enable" and you put unable for this pose. i tried is work
I will try this out
 
is there a way to have more dramatic animations and movement be a little easier to create? Like some basic built in ones so when I load a pose I just push rub the pussy button or hump the dick?
 
It is possible to run xray in vr? I was trying to change settings in BL on F and nothing is working, maybe I do something wrong?
 
Hey there, questions for 2 things I noticed when I am using this Plugin (version 71, with VAM version 1.22.03):

#1: Atom Person's eyes "reset" when going in Edit Mode.

This one is tricky to explain. Basically if I have two Atoms in a scene, for example (with animations), and the Girl Atom's Eye Control is set to Custom; then I specify Male Atom, 'look at' the Head (node) (so that the Girl's eyes constantly look at the Male Atom's Head node). It does works, unless I access Edit Mode again (basically I'd have to never go back into Edit Mode after I set the eyes control).

So when I go in any one of the Edit Mode's menu / tabs (if I click on the Plugins tab, or Clothing, or Hair... essentially any left-click I do on the menu, anywhere) will - weirdly enough - "reset" the Girl's eyes to look at nothing specific in the scene (I.E. she does not look at the Male's Head node anymore, the eyes "reset away" from whatever it is I indicated them to look at manually, and they just rotate in a random direction and 'stick' that way permanently until I re-manually adjust what I want the Eyes to look at again).

This weird Eye Control behavior 'conflict' happens if I do the following: 1) If I add the Plugin to the Girl Atom in a scene where, initially, the Plugin was not added to the Girl (once it is added and I then manually adjust the Eye Control, the issue starts happening), or if 2) I create a Plugins preset where this Plugin is part of the Preset, and if I then load that Preset for the Girl atom in a Scene, the issue starts happening.

The issue goes away if I simply do not use this Plugin at all.

By the way, it does not matter if I use the Plugin's own 'Pose Me' (Gazing) features. If I turn that portion of the Plugin Off, the issue persists. Additionally, the issue keeps happening if this Plugin is the only one present in the Plugins tab (of the Girl Atom, for example) which has the ability to control the Eyes. In other words, even if I am NOT using another Plugin like Real Gaze with just BodyLanguage present, then the problem keeps happening.

I want to reiterate that using manual Eye Controls (I.E. using 'Custom' nodes to make the eyes look at specific nodes on the Male Atom, for instance) does work WITH this Plugin... BUT the 'problem' is whenever I go back into Edit Mode for whatever the reason may be, then the Eyes on the Girl Atom just reset themselves from whatever it is I wanted them to do (which I do very often, since I am very much an editor more than a 'user' of VAM; so I constantly edit many things in pre-made scenes, or self-made scenes).

#2: Multiple Voice types play one after another when using ReadMyLips' own VAMMoan Voice feature.

So when using this Plugin's own VAMMoan feature (in ReadMyLips > Voice Tab > Voice Enabled) and NOT using any separate voice Plugins, then the Voice 'Girl' type I choose in the drop-down list does not 'stick' to that voice. If I select Ella, for example, then during a lewd animation it constantly "switches" between multiple voices. Basically it seems to cycle through all of them, and randomly selects voice samples according to what is happening).

Is this actually intended? I'm not sure. The thing is there is no separate check box for, say, something like "Randomly Switch Voices", which I would enable / disable whenever I feel like I want that, or not. But the reason why I even point at this in the first place is of course because I would prefer it if the Voice I choose remains in use all the time and does not randomly switch without my control over it.

If this is actually a bug then at least now you know (and sorry if this was mentioned before). But if it is actually intended then I would humbly recommend a small update at some point to add an option in order to disable this function, please.

Thanks!
 
Hey there, questions for 2 things I noticed when I am using this Plugin (version 71, with VAM version 1.22.03):

#1: Atom Person's eyes "reset" when going in Edit Mode.

This one is tricky to explain. Basically if I have two Atoms in a scene, for example (with animations), and the Girl Atom's Eye Control is set to Custom; then I specify Male Atom, 'look at' the Head (node) (so that the Girl's eyes constantly look at the Male Atom's Head node). It does works, unless I access Edit Mode again (basically I'd have to never go back into Edit Mode after I set the eyes control).

So when I go in any one of the Edit Mode's menu / tabs (if I click on the Plugins tab, or Clothing, or Hair... essentially any left-click I do on the menu, anywhere) will - weirdly enough - "reset" the Girl's eyes to look at nothing specific in the scene (I.E. she does not look at the Male's Head node anymore, the eyes "reset away" from whatever it is I indicated them to look at manually, and they just rotate in a random direction and 'stick' that way permanently until I re-manually adjust what I want the Eyes to look at again).

This weird Eye Control behavior 'conflict' happens if I do the following: 1) If I add the Plugin to the Girl Atom in a scene where, initially, the Plugin was not added to the Girl (once it is added and I then manually adjust the Eye Control, the issue starts happening), or if 2) I create a Plugins preset where this Plugin is part of the Preset, and if I then load that Preset for the Girl atom in a Scene, the issue starts happening.

The issue goes away if I simply do not use this Plugin at all.

By the way, it does not matter if I use the Plugin's own 'Pose Me' (Gazing) features. If I turn that portion of the Plugin Off, the issue persists. Additionally, the issue keeps happening if this Plugin is the only one present in the Plugins tab (of the Girl Atom, for example) which has the ability to control the Eyes. In other words, even if I am NOT using another Plugin like Real Gaze with just BodyLanguage present, then the problem keeps happening.

I want to reiterate that using manual Eye Controls (I.E. using 'Custom' nodes to make the eyes look at specific nodes on the Male Atom, for instance) does work WITH this Plugin... BUT the 'problem' is whenever I go back into Edit Mode for whatever the reason may be, then the Eyes on the Girl Atom just reset themselves from whatever it is I wanted them to do (which I do very often, since I am very much an editor more than a 'user' of VAM; so I constantly edit many things in pre-made scenes, or self-made scenes).

#2: Multiple Voice types play one after another when using ReadMyLips' own VAMMoan Voice feature.

So when using this Plugin's own VAMMoan feature (in ReadMyLips > Voice Tab > Voice Enabled) and NOT using any separate voice Plugins, then the Voice 'Girl' type I choose in the drop-down list does not 'stick' to that voice. If I select Ella, for example, then during a lewd animation it constantly "switches" between multiple voices. Basically it seems to cycle through all of them, and randomly selects voice samples according to what is happening).

Is this actually intended? I'm not sure. The thing is there is no separate check box for, say, something like "Randomly Switch Voices", which I would enable / disable whenever I feel like I want that, or not. But the reason why I even point at this in the first place is of course because I would prefer it if the Voice I choose remains in use all the time and does not randomly switch without my control over it.

If this is actually a bug then at least now you know (and sorry if this was mentioned before). But if it is actually intended then I would humbly recommend a small update at some point to add an option in order to disable this function, please.

Thanks!
Hi friend, I'll try to answer with my knowledge.

for the eyes: I think it comes from the "Gaze" tab, you must have activated it then deactivated it, either manually or by parenting the head to another member, which reset the eye focus, and if you go to "auto behaviors" and "eye control" you'll normally see that it's set to "custom" with "target atom" and "target control" empty. Hence the fact that your character looks nowhere.

then for the voices: you have to choose, either you use the voices from "readmylips" or from "VamMoan" if you use one you have to deactivate the other. the 2 can't work together or at least you won't have control. I personally deactivate the "readmylips" one and I only use Vammoam for the voices, for everything that is "pelvis slap", "squishes sound" etc, I let the cheesy plugin manage that. I don't activate them in "Vammoan".

Now this is just my experience, maybe I'm wrong, but for me doing this, I never have any problems with Bodylanguage, it works perfectly. I can't wait to see V72.
 
Hi Chessyfx, how are you? Happy New Year to you and your loved ones. I wanted to know what triggers you plan to add in V72 to be able to change the amplitude or quickness via the "actions" in the pose tab? because at the moment you can just activate or deactivate the thrust.

Your plugin is really incredible, every day I feel like I'm discovering a new function just by tinkering around.

Thanks again for this wonderful plugin!
 
Thank you Cheesy for the great plugin! I had one question but didn’t search it through the long thread, so I’m sorry if it’s already covered. Is there a way to sync the speed of two controllers in PoseMe Movement if I want the speed to be randomized? Also can I sync other random variables like period/quickness…
 

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