you are the king my friend, your plugin is just insane! I would have liked to go even further in animation but alas Virt-a-mate limits the possibilities because of the resources used (4 people in a scene and I go below 30 fps) whereas I have an i9 12900k and a 4800 rtx + 32giga ram and ssd.Thanks my friend! But no, I don't have a patreon. I do this for fun, not for the money. If you want to support me, leave a rating and a reaction. Thanks for the offer tho
First, recording to Timeline is not an option because timeline only cares about the controllers and in BodyLanguage everything is done by forces acting on the rigidbodies. You can see that the controllers are static during animation. They only change with the pose.
Second, if you want to use the animation in external programs like blender, the controllers are meaningless as well. What counts are the bone transforms. So even if you had a timeline animation it wouldn't help much.
Technically, one could write a plugin to store all bone transforms with their respective timestamp every frame, maybe even directly to an fbx, although I have no clue about the fbx format. But I think this would result in a huge performance hit, considering you had to write 84 bone positions and rotations per person per frame to an external file not in RAM. Plus all effects of the physics meshes or morph driven stuff like TittyMagic/Naturalis & ShakeIt will be lost. It would look no where near of what you see in VAM.
BTW: If you already like it that much, stay tuned for v72. It will be at least 50% better than v71, with lots of bug fixes and improvements, but also fluid, fully automated transitions between the poses. This is a total game changer I can assure you!
in any case, thank you for all your work! you're an incredible guy...