Been seeing this same issue. Factory resetting fixed it and seemed to be related to the magnetic function when it's turned off.Sorry to disturb your holiday. I've found that plugin v45 keeps encountering errors in certain postures.
View attachment 318652
I am attaching the .vap for this posture.
View attachment 319274...
- Made the pitch and roll torques during BJ accessible through the UI
- Smoothed out the exit transitions after pull out while thrusting is enabled.
- Added corrective torques (pitch and yaw), so that the orifice aligns during penetration. I think this can be a game changer in terms of scene stability! Just see the videos
They can be toggled and the strengths of each direction is adjustable.
@rayrex
I did some research about that but I can't reproduce it reliably/figure out what the real issue is. I have an idea, but all attempts provoking the error did fail.
Your use case seems rather odd though. Why do you add BL in the first place just to remove it afterwards with your plugin preset? Besides, you really should tell me what plugins are loaded with your preset and which are removed. Is it merge loaded? When exactly does the trigger (preset load) kick in?
That being said, I did not make any progress it this regard. The bug is present as it was in v43, sadly.
I need more info.
1) What is your default scene? Content? Plugins(!)?
2) What scenes do you load after your default scene? Content/Plugins?
3) Do you use my plgin suite?
4) What happens if you switch back and forth between your default and a simple scene like the native creator scene?
It is totally clear that the bug carries over to any scene loaded afterwards. VaM reuses the character already present in the last scene. It doesn't completely whipe out the existing persons. So any orfaned game objects attached to it will continue to stay on the 'next' character.
I just tried the "Emotes Enabled" setting in RML/Ahegao. For me it works as expected. It get's restored with "UserDefaults" as well as with the scene. Keep in mind that scene data overrides your user defaults, as I want the author to define how BL should be used in his scene.
What is that error report about? When do you get that? What exact steps did precede? Also, it would be better if the repor would only contain errors related to my plugins. There are all sorts of errors mixed in (e.g. Cue, PostMagic).
Nice pose! Turn on vag thrusting and you essentially have a sceneSorry to disturb your holiday. I've found that plugin v45 keeps encountering errors in certain postures.
View attachment 318652
I am attaching the .vap for this posture.
any way you could release this as a scene - my god......I fear this fellow won't fit into her pussy...
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This is the debut scene of my girl. It will eventually be ready for a release some time in the future. Not sure tho when I find time to get back to it.any way you could release this as a scene - my god......
she in incredible!This is the debut scene of my girl. It will eventually be ready for a release some time in the future. Not sure tho when I find time to get back to it.
You may be onto something.I already posted about the same problem, for me the emote spam was caused by a trigger in the first scene which loads a person plugin preset. I have not tested it in the new version yet.so its either that for you too or something new
I'd love to answer your questions but v46 seemed to resolve the issue. No initial heart emote "splash", and saving and reloading any scenes that dont use older BL's work just fine.I need more info.
1) What is your default scene? Content? Plugins(!)?
2) What scenes do you load after your default scene? Content/Plugins?
3) Do you use my plgin suite?
4) What happens if you switch back and forth between your default and a simple scene like the native creator scene?
It is totally clear that the bug carries over to any scene loaded afterwards. VaM reuses the character already present in the last scene. It doesn't completely whipe out the existing persons. So any orfaned game objects attached to it will continue to stay on the 'next' character.
I just tried the "Emotes Enabled" setting in RML/Ahegao. For me it works as expected. It get's restored with "UserDefaults" as well as with the scene. Keep in mind that scene data overrides your user defaults, as I want the author to define how BL should be used in his scene.
What is that error report about? When do you get that? What exact steps did precede? Also, it would be better if the repor would only contain errors related to my plugins. There are all sorts of errors mixed in (e.g. Cue, PostMagic).
Doesn't it? It definitely should. You can even have them on the same person, although this makes no sense. What's the error?Hey Cheesy, is it possible that body language could work alongside VAMmoan for males? I’d like to trigger male orgasm (Audio) for the scene but I’m not able to do so since VAMmoan does not work on the male while body language is active on the female.
- New Fuckable: Cleavage
- Automated and heavily randomized tit job animation.
- Also supports automated male thrusting
- Depth and speed triggers
- Squishing sounds (credits: hazmhox VAMMoan)
- Trigger position is adjustable for your heavily morphed girls. Three (or more) boobed girls are not supported by now.
- Exposed additional parameters regarding the forces. An explanation of the settings will follow as soon I can convince myself.
- Some more improvements...
You’re right! I was using a corrupted cslist of VAMmoan that wasn’t the latest version.Doesn't it? It definitely should. You can even have them on the same person, although this makes no sense. What's the error?
Male arousal and orgasm will be the second to next feature btw
No, not possible. I think my system is far more advanced and I won't take a step backwards.I was wondering if its possible to implement the hand job grip like @redeyes divininglipsandhands plugin update no 5.
https://hub.virtamate.com/resources/divininglipsandhands.33813/update/45715/ here is the reference, it uses penis grip morphs which i think is by far the best implemention i have seen when it comes to grabing penises lol.
You don't have to change anything. Just put a dildo or a penis between her breasts. She'll react to it.Don't know if i missunderstood how this Plugin works but when I Change something in the cleavage section to get a titjob Animation No Animation ist playing
The Person doesnt move
ColliderEditor throws that error. It shouldn't mean too much for the functionality of BL.Hi! I get this error when loading a scene
!> Could not find a matching rigidbody for collider 'CapsuleCollider:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.Capsule.Capsule', rigidbody 'Rigidbody:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.AutoColliderFemaleAutoColliderschest3Joint'.
!> Could not find a matching rigidbody for collider 'CapsuleCollider:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.Capsule.Capsule', rigidbody 'Rigidbody:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.AutoColliderFemaleAutoColliderschest3Joint'.
!> Could not find a matching rigidbody for collider 'CapsuleCollider:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.Capsule.Capsule', rigidbody 'Rigidbody:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.AutoColliderFemaleAutoColliderschest3Joint'.
!> Could not find a matching rigidbody for collider 'CapsuleCollider:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.Capsule.Capsule', rigidbody 'Rigidbody:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.AutoColliderFemaleAutoColliderschest3Joint'.