Its now fully supported hooray
Just had my first experience using Quest 2' s new launched
Passthrough Augmented Reality Features using VAM
and beside the stationary Guardian Sweetspot you have to care of,
its a really amazing experience to have VAM Models in my Appartment ;D
As long as its Black Backgrounded Scenery it works great like such Scenes / Models.
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Hand Tracking works also .
And i used it wireless over Virtual Desktop.
It is very limited with VAM currently and sure experimental State.
ATM with VAM you have to stand / sit or lay in a "Guardian edge" sweetspot and if you move too much the Model fades out.
I wonder if a VAM Quest 2 Plugin could actually improve that Stationary Limitations it has currently and add something like the now available first Quest 2 Games already offer to actually see the Content no matter where you are.
Currently the Quest 2 Environment is black / white and your VAM Models are fully coloured.
But its not even such a downer currently because its really exciting to see and try such things out.
And with next Quest or other VR Headsets the Passthrough will hopefully be coloured embedded.
If you want to know how it works "currently" with Quest 2 and VAM or other PC Applications there is a Reddit Thread
For Interested Developers:
Unity Integration
Oculus Mixed Reality using Passthrough Launch Info :
A Video showing the Feature.
Some Press Links:
Developers have begun using Passthrough API Experimental to create mixed reality experiences on Quest 2 headsets.
vrscout.com
Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2. Although Quest wasn’t launched as an AR headset initially, its...
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