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    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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    What are the advantages for Daz (Genesis series) over Reallusion (Character series) so that the former was chosen by VaM?

    One important reason may be that Reallusion is expensive. But in terms of game developing, what are the advantages of models Daz Genesis series over Reallusion Character series so that Daz is adopted by VaM?
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    Morphs that can turn the elf ears back to normal ears?

    Are there any good morphs that can turn the elf ears back to normal ears? Or how do you turn elf ears back to normal ears?
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    How hard is it to optimize the current "engine" of VaM 1.X

    Sorry for this layman question. For a long time, I thought VaM stopped updating until VaM 1.21 was just released (which surprised me). So it seems that improving the performance of VaM 1.X is still ongoing in some way. I have very poor knowledge of game developing, but I wonder how hard it is...
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    Why is VaM rendering much faster than Daz3d (and other 3d modeling software)?

    I understand they are not essential comparable and this is a truly layman's question, but the rendering in VaM is like a real-time VR immersed with all kinds of animations, while in Daz3d you have to wait a couple of minutes only to generate just one picture. Of course, VaM seem to utilize more...
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    Is Win11 better/worse than Win10 for VaM?

    I wonder if anyone has played VaM both on Win11 and Win10 (same PC of course). Is Win11 better/worse (faster/slower) than Win10 for VaM?
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    Question How can I create a customized skin in skin select (skin library)?

    I wonder if it is possible for me to integrate all of my loaded texture in here Person Skin Textures | Virt-A-Mate Hub (virtamate.com), maybe together withother make-ups etc. and save it as a new skin here Person Skin Select | Virt-A-Mate Hub (virtamate.com) I know there is a way to save the...
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    Question Can we edit the VaM Custom Unity Assets in Unity?

    Maybe someone has already asked this, but I wonder if we can reverse the process to importing the Custom Unity Assets from Unity? Namely, can we import an asset from VaM back to Unity (with obj/fbx plus textures) and modify it there? I don't mind if there is some information loss when exporting...
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    Question How do you use GrabPoint (in "Force" menu) and ClothGrabSphere (in "Trigger" menu)?

    Sorry for my ignorance, I have never used the atoms GrabPoint (in "Force" menu) and ClothGrabSphere (in "Trigger" menu). I suppose they are similar? Can anyone tell me what they are used for, better with some examples in scene?
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    Question Is it possible to import 3ds max/Maya human models into VaM as person item?

    I wonder if it is possible to transfore any 3d max/Maya characters into G2F/G2M characters in Daz and import them into VaM. See below for an example: 3D nude woman t-pose model - TurboSquid 1500049 I know there are 3ds max/Maya to Daz bridges, but has anyone tried to convert human characters...
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    Has anyone imported "obi fluid" before to VaM, does it work?

    obi fluid is a very authentic fluid system in Unity: see the demo in Obi Fluid | Physics | Unity Asset Store I wonder if anyone has tried to import it to VaM and used it in VR mode. Note that one has to use a very early version of obi fluid to make it compatible with 2018.1.9f (?) version of...
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    Question Is there an issue for the built-in torch (the light intensity keeps getting stronger)?

    I find the built-in torch in VaM 1.20 keeps getting more and more intense with time and never stops... does anyone also see this issue? Is it a bug or I didn't adjust correctly? If this is indeed a bug, please let me know if there are any alternatives. I like this torch very much if not for the...
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    Question What Unity Versions would VaM 2.X support

    I am learning Unity recently and wonder what versions VaM 2.X is built upon? Another question is, since I am currently using 2018.1.9f2 for VaM 1.20, is it possible to install two versions of Unity on the same operating system of my computer? (I don't want to upgrade 2018.1.9f2. Still wanna...
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    Question How do I import this lightning bolt effect (Unity) in VaM

    I found a free source of lightning effect (only 1.2mb) but when I imported it to VaM, nothing was shown: https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-effect-for-unity-59471 There were indeed prefab files and the lightning runs perfectly in Unity but it does not...
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    Question What can I do when 'control' of a CUA created through Unity is far from the object itself?

    Recently when I created a customized Unity asset and loaded it into my scene, I found the control of the object is too far away from the object itself. How do I fix this issue in Unity (the pivot control perfectly aligns with the object in Unity and I really can't find an issue there!) or VaM...
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    Question Is it possible to make Accid Bubble's Timeline animations blend with or override idle movement plugins like Glance, Life, E-motions etc?

    I wonder if it possible to make Timeline animations blend with or override idle movements plugins like Glance, Life, E motion etc. Based on my observation, idle movements plugins like Glance, Life, E motion etc. can permanently change the control of person. I cannot play at all the Timeline...
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    Question How do I “export” the multiple animations I created through Accidbubble's Timeline and play one of them randomly with a trigger?

    How do I “export” the multiple animations I created through Accidbubble's Timeline and play one of them randomly with a trigger. My question is really about two parts (the first question may be unnecessary, the second one is more important to me) 1. How do I “export” the multiple animations I...
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    Question What do "transition actions" and "end actions" mean in collision triggers?

    When using collision triggers in VaM, I have only used the "start action" and feel like this satisfies most of my needs for animations. But what are "transition actions" and "end actions" (I only have vague understanding of them)? Could anyone explain them to me, preferably with examples? Thanks!
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    Question How to I customize a collision trigger so that only VR hands can trigger it?

    In the collision trigger/atom filter menu, I don't see a filter option for VR hands (VR hands are not atoms?). I wonder if I could customize the collision trigger so that only VR hands (not any other objects) can trigger it. https://hub.virtamate.com/resources/basics-collision-trigger.11789/
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    Question How to create natural alternating dialogues between player and female character

    I was trying create dialogues between the female character in the scene and the player. The female will speak from head audio source (with lipsyc pluggin added) and player will speak from another audio source. The dialog will be started with a trigger button But I have trouble realizing this...
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    Question Is it possible to customizer VR hand (morph, texture)?

    Is it possible to morph and change textures of VR hands in VaM? (I personally don't like adding a male character since that eats a lot of FPS. It would be great if I could make VR hand into a VR arm...)
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