• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

Option to make the character packages less heavy by separating the skin texture system in 2.X?

Messages
102
Reactions
11
Points
18
Instead of embedding a skin texture system into each character's VAR package, can we store the skin textures in a separate place to save our hardrive space?

For example, if we want 100 different characters, we probably only need 10 different skin textures (who cares the foundational differences in skin details other than colors, a little more\less rashes?) + 100 different morphs and make-ups (which is already enough for distinguishing characters).

Character morphs + their makeups won't take much space. But 10 skin textures vs 100 skin textures make a lot of differences!
 
Last edited:
Back
Top Bottom