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One important reason may be that Reallusion is expensive. But in terms of game developing, what are the advantages of models Daz Genesis series over Reallusion Character series so that Daz is adopted by VaM?
Sorry for this layman question. For a long time, I thought VaM stopped updating until VaM 1.21 was just released (which surprised me). So it seems that improving the performance of VaM 1.X is still ongoing in some way.
I have very poor knowledge of game developing, but I wonder how hard it is...
Instead of embedding a skin texture system into each character's VAR package, can we store the skin textures in a separate place to save our hardrive space?
For example, if we want 100 different characters, we probably only need 10 different skin textures (who cares the foundational differences...
I know some people must have asked this before, but is it possible to make VaM 2.X accommodate both G2 and G8 so that the characters we created in 1.X can still be used in 2.X? Like the scene in 2.X. could be loaded with two systems of characters, one same as those in 1.X.
Is it possible to load G8F morphs from DaZ into the new2.X Tech Alpha 2? Or the official characters are the still the only choices for us to play with at this moment?
I understand they are not essential comparable and this is a truly layman's question, but the rendering in VaM is like a real-time VR immersed with all kinds of animations, while in Daz3d you have to wait a couple of minutes only to generate just one picture. Of course, VaM seem to utilize more...
Can we allow wet hair texture and maybe physics in VaM 2.X like these in Daz3D?
dForce Classic Wet Hair for Genesis 8 and 8.1 Females | Daz 3D
Long Wet Hair with dForce for Genesis 8 | Daz 3D
I wonder if it is possible for me to integrate all of my loaded texture in here Person Skin Textures | Virt-A-Mate Hub (virtamate.com), maybe together withother make-ups etc.
and save it as a new skin here Person Skin Select | Virt-A-Mate Hub (virtamate.com)
I know there is a way to save the...
Maybe someone has already asked this, but I wonder if we can reverse the process to importing the Custom Unity Assets from Unity? Namely, can we import an asset from VaM back to Unity (with obj/fbx plus textures) and modify it there?
I don't mind if there is some information loss when exporting...
Sorry for my ignorance, I have never used the atoms GrabPoint (in "Force" menu) and ClothGrabSphere (in "Trigger" menu). I suppose they are similar? Can anyone tell me what they are used for, better with some examples in scene?
I wonder if it is possible to transfore any 3d max/Maya characters into G2F/G2M characters in Daz and import them into VaM. See below for an example:
3D nude woman t-pose model - TurboSquid 1500049
I know there are 3ds max/Maya to Daz bridges, but has anyone tried to convert human characters...
obi fluid is a very authentic fluid system in Unity: see the demo in Obi Fluid | Physics | Unity Asset Store
I wonder if anyone has tried to import it to VaM and used it in VR mode. Note that one has to use a very early version of obi fluid to make it compatible with 2018.1.9f (?) version of...
I find the built-in torch in VaM 1.20 keeps getting more and more intense with time and never stops... does anyone also see this issue? Is it a bug or I didn't adjust correctly?
If this is indeed a bug, please let me know if there are any alternatives. I like this torch very much if not for the...
I am learning Unity recently and wonder what versions VaM 2.X is built upon?
Another question is, since I am currently using 2018.1.9f2 for VaM 1.20, is it possible to install two versions of Unity on the same operating system of my computer? (I don't want to upgrade 2018.1.9f2. Still wanna...
I have tried using SilVR's Water Shader v3.1 (v3.4 doesn't work for VaM asset exporting I don't know why) (https://vrcmods.com/item/2347) to create simulated water objects, but I am only able to create rectangular shaped water objects with it. Does anyone know how to created disk or...
Sometimes when I want to trigger the action on a plugin, I found some parameters of that plugin are not triggerable. For example, Miscreated reality's great body bundle plugin has quite a few parameters not showing up in the trigger system of VaM. Namely I can adjust those parameters in the body...
I found a free source of lightning effect (only 1.2mb) but when I imported it to VaM, nothing was shown:
https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-effect-for-unity-59471
There were indeed prefab files and the lightning runs perfectly in Unity but it does not...
Recently when I created a customized Unity asset and loaded it into my scene, I found the control of the object is too far away from the object itself. How do I fix this issue in Unity (the pivot control perfectly aligns with the object in Unity and I really can't find an issue there!) or VaM...