• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
White Hart

Environments White Hart

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Positive
Version: 1.1
Posted:
Excellent!

For the half lit/unlit look for an invisible/transparent object in unity that might be casting shadows or has a bad shader.
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Positive
Version: 1.1
Posted:
Excellent work on the shadows!
I imported whiteheart from sketchfab myself earlier, but not with your attention to shadow details.
My only recommendation would be to maybe keep collision mesh off, if it increases FPS, and instead put cubes inside the bed, floor and tables. This will appear like being "soft" in practice.
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Positive
Version: 1.1
Posted:
Thank you !
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Positive
Version: 1.0
Posted:
Exactly the asset I need for a project, and looks so good... thanks for sharing!!
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Positive
Version: 1.0
Posted:
very cool
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Positive
Version: 1.0
Posted:
There's a lack of good environments. Much appreciated!
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Positive
Version: 1.0
Posted:
You are a master of karate and friendship!
PetaZwega
PetaZwega
For Everyone!
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