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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
Earlier this week Meshed announced that (due to a malicious user distributing a VAR file containing a plugin that deleted some VAM users content) the next version of VAM would further restrict plugin access to the file system. This will cause some features in the current UIAssist to stop working.
However, I have been in discussions with Meshed and he is very generously providing additional code functions in that next version of VAM that should allow me to re-introduce these UIAssist features in a more robust manner without needing to access the filesystem.
Its hard to know exactly how the breaking changes will manifest, but I expect most UIAssist functionality to continue working fine but a small number of button functions may either cause errors or require the user to allow file access. I'll update once the next VAM version is available.
Obviously once the new version of VAM is available I will work to release a compatible version of UIAssist.
Full support for Leap Touch interactions with the UIAssist buttons. Allows control with no VR controllers.
Free movement (panning and rotation) with hand gestures using Leap Touch
Improved Move Atom usability - including Leap Touch control
Button actions to Load and Add new SubScenes
Button action to toggle atoms on and off
Button action to toggle VR Head Collisions on
This release was a lot of work to get the Leap Touch support working well. I am lucky to have a Pimax headset with finger tracking module that has a large FOV. It works beautifully with that. There is also a new Leap device from UltraLeap that looks like it will have much better performance than the original Leap modules. I would be interested to hear if anyone has one of these working with VAM.
Custom Target Groups - allows buttons to be targeted at atoms of a specific type and/or name pattern
Session & Scene plugin targets - plugin actions can now be applied to Session and Scene plugins
Option to spawn a new Atom when applying a general preset to a non-person Atom.
Option to specify the Atom name when spawning a new Atom. Can be combined with Custom Target Groups to spawn atoms that will then be included in a Custom Target Group e.g. Sex Toys.
Move UIA buttons between screens by drag and drop in UIA Edit mode
Auto Pin the UI to static mode when opened and Static mode pin now has a configurable minimum distance from the user (improves one handed usability in VR)
Quick clear button to reset a button to Blank state
Option to always use latest VAR on presets and plugins from packages
Improvements to stability and reliability of loading other plugins
Rebalanced free vs patreon features slightly
Increased the maximum number of buttons per screen for free version from 9 to 16
Teleport Atom button - Instantaneously move an Atom to a specific location. Locations can be relative to another atom/node or the VR head or hands.
Move Atom button (VR Only) - Targeted Atoms can be moved by mirroring a VR Controller position and rotation. Click “grab” button to end move or hold “grab” button to pause movement.
Button to Toggle Performance Monitor
Button target options can now use standard VAM Selected Atoms