

Revolutionize your character logic with intelligent transitions, dynamic movement, and fluid animation control — all in one showcase.
What’s in the Scene?
The included scene showcases a couple of distinct actions, each leading the character to a unique final state. You'll see:
- Character moving between multiple defined "Places"
- Animation sequences queued and blended in real-time
- Smooth elevation adjustment between steps
- Full interaction between ALM, Timeline, and Routimator
This resource includes a fully configured demo scene demonstrating the brand-new State Transitions system, built on top of heavily upgraded versions of:



To support functionality you'll see in this scene all the above animations connected on this graph below are needed. The character will sit, cry, lie down, get up from varius places and walk in between them. It's a fully integrated system that you can use in your own home in VR using Quest's passthrough.
Why this matters:
This system allows your characters to react to input or AI by transitioning between complex animations and locations — like a logic-based motion controller with cinematic flair.
Requirements:
- Updated versions of Action List Manager, Timeline, and Routimator (on my Patreon mega)
- Voxta setup properly configured (but w/o it the system would work as well)

This system was developed over weeks of plugin redesign and integration. If you find it useful, consider supporting the project on Patreon:
