I hope you'll enjoy this update and let me know if anything does not work as intended or is missing.
- ControlCenter: Detection if an instance of timeline with idle mocaps is already present, preventing duplicate loading of mocap animations
- ControlCenter: Detection if an instance of decal maker is already present, preventing mixing and interference with user texture setups (e.g. tattoos). This means you can still setup your decal maker instance and this one will not be changed by this plugin suite.
- ControlCenter: Idle mocaps can now be started/stopped and the pose be reset
- ControlCenter: Improved tuning of morph min and max values for random cocks, in some instances also changing the boundary system to set the values for the random cock creator
- Erection: Use of “Penis Twist” instead of “Glans Twist” morph
- Erection: Adding “Penis Base Left / Right” morph for more variation
- ControlCenter: Added direct add button for CheesyFX’s Flexit plugin – muscle and fat simulation
- Foreskin: Targets for foreskin movement can now be excluded by tickbox in the “Offset” tab or by scripting / timeline triggering (thanks to @Trucino for the idea). There is also a new info box, showing the last/closest target, the target's person atom name, its distance to the penis tip, and the current foreskin status. Use these options to fine tune scenes where different targets are close to the foreskin.
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- Foreskin: Changing the texture naming system which now uses predefined slot textures with coherent names for all decals and normals. Upon activating “Advanced Mode”, Decal Maker loads a plugin preset with blank dummy textures, which will be replaced when creating (random) cocks in ControlCenter or the “Textures” section of the Foreskin plugin
- Foreskin: Including new hoodie wrinkles normal map with more vertical wrinkles in flaccid state (part of ResourcesPack.9)
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- Foreskin: Moved empty.png base texture to Resources Pack
- Foreskin: Tuning of Shaft Skin Delay from 0.12 to 0.10 for better alignment of foreskin and shaft skin movement
This is a rather large update, including a lot of new stuff, so please report bugs or suggestions to improve and fine tune!
Dynamic Wrinkles and Veins
Idle Mocaps (Character: Tyler by PetaZwerga)
& Idle
New Functions
Bugfixes
- Foreskin: Introduction of dynamic wrinkles and veins, depending on foreskin retraction and erection. These can be loaded in ControlCenter in the Cock Generator or individually selected in the Textures tab of the Foreskin plugin. Shaft wrinkles will appear when the foreskin is retracted, the tip of the foreskin will form more wrinkles when closed. Veins will appear and pop out on the shaft and on the testicles if erection is progressing.
- ControlCenter: Idle mocaps now include 14 animations (thanks to @Saint66 and @50_shades for their nice mocaps).
- Foreskin: Integration of BigScar.Dicklicous dick decals and normals, providing some more variety (including one ebony dick). Due to the CC-BY-NC-SA license, only a .var reference can be used and no modifications to these textures are possible and they can only be used in the simple system. I asked for permission, but BigCsar seems away from the hub.
- Foreskin: Damped foreskin movement if triggered by mouth and chest to achieve more realism (e.g in BJ animations).
- Foreskin: Slower foreskin closing movement in untouched, flaccid mode (reflecting reduced tension in this state).
- Erection: New slider for “Erection Power Factor” allowing erection to take place in the early stage of intensity levels from VAMMoan in interactive mode, thus allowing creators to do more in erected states (thanks to hint by @weirdbird).
- ControlCenter: Matching normal maps are now loaded automatically in random Cock Generator so that decal visuals and normal maps correspond (concerns simple mode and 'Shaft' textures in Decal Maker mode).
- Foreskin: Introduction of 'Gl_Incline' morph (instead of foreskin length morph, which was previously not used by default), increased standard 'Pullback Sensitivity' of 4.0 instead of 3.0 and improved math functions to reduce glans clipping through the foreskin at medium and high erections. Glans volume can now be less reduced when foreskin moves over it because of use of glans incline.
- ControlCenter: Bugfixing idle mocaps previously missing the necessary plugin preset file (with the animations) and thus not loading.
- Foreskin: Bugfixing info box content in the general tab not displaying info
- Change to VamTastic's Penis Skin Morph v2 (pose morph) (Realistic Foreskin)
- Change to Jackaroo's Hoodie Morphs and Textures v8 (pose morph) (Realistic Foreskin)
- One click load idle movement mocaps to make your character so something useful instead of just waiting (Control Center)
- One click load UrukYay's testicle colliders to add testicle physics (Control Center)
- Choose "small", "medium" or "large" cock setup in the cock generator (will influence random generator) (Control Center)
- Reset button to reset all cock properties to the defaults (Control Center)
- Load predefined JaR-cock setups (Control Center)
Ensure to deactivate / zero out v1 and v7 morphs if using on existing scenes/saves!
- Improved behaviour of glans reduction function to prevent foreskin clipping (larger glans now pierces less through the retracting foreskin)
- Added fluid ejection starting point correction slider - if you have special dick geometries, you can now define a deviation along the penis length
- Bugfix: Fixed morphs are now also loaded properly from saves
- Bugfix: Normal map strength slider changes had still sometimes no effect, particularly out of the Foreskin plugin.
- Bugfix: Fixed jumping foreskin in some configs with high retraction at flaccid state
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Credits: Tyler (PetaZwerga), Idle-Man Masturbation (MagicMia.)
Bugfixes
- Removal of previously added simple decals now works when switchting to advanced mode. This prevents double layers of decals and normals.
- Saving of scenes with “VAMM Interactive Mode” now correctly loads, does not produce a stack overflow error or disable “Sync to VAMMoan”
- Orgasm is now correectly executing in “VAMM Interactive Mode”
- Normal map strength sliders now work in the random cock generator
Ease of Use Improvements
- Erection plugin: Re-integration of the VAMMoan control panel (useful for standalone use of this plugin)
- Erection plugin: Slower flaccid phase after orgasm (morphspeed is automatically modified)
- Erection plugin: Prevent starting of another orgasm after one has finished in VAMM Interactive Mode
- Erection plugin: Clarification of “Sync moaning intensity to erection” description and button availability improved (locked when unavailable in VAMM Interactive Mode.
- Erection plugin (Divining Rod): Added more dynamic details in the info box about the closest target, its distance and angle (useful to adjust offsets and fine tune divining rod)
- Erection plugin (Divining Rod): Added a callback function that divining rod will retarget if target angle slider value is changed
- Erection plugin (Divining Rod): Slightly increased default targeting angle in divining rod from 30° to 40°
Pubic Hair Presets
RealisticForeskin now allows you to apply one of ICannotDie's pubic hair presets, if the corresponding .var is in your AddonPackages. Credits go to @ICannotDie for the pubic hair package with almost 50 presets (https://hub.virtamate.com/resources/200-pubic-hair-pack-for-male-futa-and-female-models.43685/)
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Extended Cock Generator
The new random cock generator has been extended. You can now select which parts to be randomized, and thus approach a desired look step by step. Start with all "on", then set those parts to "off" where the result is satisfying. Pubic hair is now also available here, and some more morphs have been included.
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More Stuff
- The Erection and the Foreskin plugin can now each again be used alone. That has not been possible since the release of the ControlCenter.
- The "Plugin Control" interface now provides feedback on which plugins are loaded. The tickboxes automatically (un)check if a plugin is added or removed.
- A check for the presence of "RunRudolf.Resources_Pack" has been implemented. You can safely opt out this rather heavy dependency, but you will not be able to use stuff related to decals and normals.
- Added a few more morphs to the cock generator, also available in the Erection plugin at "Morphs". This will increase variety even more and generate unique looks. There might be strange ones too.
Bugfixes
- Switching from "Simple Decal System" to "Advanced Mode" now correcly unloads the existing decals and normals in the skin slots to avoid superposition.
- The WeebU.MyMorphs.4 dependency for penis height could be removed and replaced by different girth morphs.
As always, have fun, report bugs please and a like or review would be appreciated!
- "Shaft Girth Base" morph now included (thanks to @Gabberjaw )
- Fixed a bug that other plugins (Fluids101, VAMMoan") loaded on other person atoms in the scene too (thanks to @kim05 )
- Added checks not to load on female, non person atoms or double load the plugins
- Fixed a bug in “Divining Rod” tab, where UI items disappeared when repeatedly clicking on the tab button
- Fixed a bug when re-activating the Foreskin plugin that the Hoodie base morph did not restore
Random Cock Creator: Lets do away with VAM's cock monotony! With the brand new random cock creator, the plugin suggest ever changing variations of looks, shapes and sizes by randomly varying decal textures and normal maps (separatley for tip, shaft and testicles, and also varying color tones and normal strength), but also changing a large number of morphs. Have fun trying it out! If you find the desired one, just save it with the new preset system.
Character credit: Tyler by PetaZwerga (https://hub.virtamate.com/resources/tyler.52355/)
ControlCenter Plugin: Another plugin completes the suite. It allows central control of the most important functionalities of the Erection and Foreskin plugins. It allows convenient one click loading of other plugins (VAMMoan, Decal Maker, Fluids101, AutoJuice) and automatically configures them. You will also find the new random cock generator there. The preset load and save function encompasses all three plugins, while still each plugin has its own preset saving system for standalone use.
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Improved UI: Various improvements, half size buttons and toggles, and full width help texts.
Bugfixes: Normal map strength value will now be saved when moving away from the 'Textures' tab in the Foreskin plugin. And many more. And a few new ones have probably been introduced, please let me know.
Preset System
- You can now save and load plugin presets for the erection and foreskin plugins, respectively. This will allow you to save specifically adapted settings for your morphs and quickly reload them. Thanks to @VirtuaBanger for the hint!
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Credits: The Preset system is more or less copied from Alternative Futa (CC-BY) by Stopper (https://hub.virtamate.com/resources/experimental-alternative-futa.34709/)
Cock Designer (Beta)
- Integration of a flexible, advanced decal texturing and normal map system for male gens. It works with Chokaphi's DecalMaker and offers several slots for decals and normals with color pickers and normal map strength sliders. This allows for very quick visual effects.
- Beta: The available areas (tip, shaft, testicles) are prepared to be expanded with textures by Jackaroo as he is planning to release more decals and normals in the coming days or weeks. For now, the "tip" section offers decals and the sections "shaft" & "testicles" include kemenate's Unisex Decals Pack 01, all normal sections contain the same set of WeebUVR Penis normal maps ZERO FU. You can however already mix and match main/tip decals and normals and adjust normal map strength - just try it out!
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Plugin Loader
- From the Erection plugin, you can now one-click load all interacting plugins (VAMMoan, Fluids101, AutoJuice and DecalMaker). The most recent version in AddonPackages folder will be loaded, if none is present, it will be downloaded from the hub. Thanks to CheesyFX's PluginSuite for code inspirations (https://hub.virtamate.com/resources/cheesypluginsuite.39196/).
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Dynamic Status Info
- Each plugin now shows dynamic status info about e.g. activated functions, erection level, divining rod targets
Bug Fixes
- Added a swith to disable VAMMoan sync (thanks to @KaiXSosaku)
- Changes made to the X, Y and Z offsets in the Diving Rod tab are now stored in the saved scene (thanks to @Omega)
As always, please report bugs and have fun.