• Hi Guest!

    This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
    You can check out the details in our official announcement!
Pose Camera 4.7

- Camera velocity related to tracking point distance
- Focus Atoms: Add from Settings/Advanced/Misc/Add Focus Point button or name atom(s) containing the name Focus
- Improved hiding the menus switching between window camera modes
- V button to swiftly toggle all visible lights

pose-camera-focus-point-9.gif
Pose Camera 4.6

  • Gamepad support added:Left Stick and D-Pad for motion (Press for brake)
    Right Stick for offset/rotation (Press for reset)
    Triggers for Zoom
    A Camera Mode toggle
    X Switch between camera rotation and target offset
    Y Move to next camera position (1-9)
    B Depth of field
  • Light Studio UI clean up
  • Improved stability
Pose-Camera-Gamepad-2.jpg
- Stability improvements and bug fixes

Thanks to @xxxa for the report!
  • Introducing a new Light Editor to indiviual modify parameters of your lights
  • Antialiasing (MSAA settings) Off, 2x, 4x, 8x
  • Added tooltips and a FPS counter
  • Visible lights improved
  • Allways show mouse pointer when disable the camera
  • Several minor bugs fixed (Possible initialization issues etc.)
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Pose Camera 4.2

  • Ground clamp settings for selfie camera (Follow atom) mode
  • Track UI moved
  • New auto tracking feature added (either by distance or field of view)
  • Re-initializing when adding / removing new person atoms
  • Light creation fixed
  • Pose interaction settings
Pose Camera 4.1

  • Don't pose actors if you are using a UI element
  • New prioritization system for improved pose handling
  • Auto Hide HUD - Main VAM UI disabled when using Pose Camera (Solves a couple of strange bugs)
  • Freeze interaction enabled by default
  • You can now add constant offset camera angles for specific need
Pose Camera 4.jpg

  • Control the follow atom mode with WASD+ RMB (Locked Selfie Camera)
  • Shift + Mouse wheel controls the vertical offset
  • Right Mouse button to hide mouse pointer.
  • Idle timer for hiding the mouse pointer
  • UI Refactoring, using the UI Manager 4.9
  • FPS Camera feature(More like 3:rd person camera)
  • UI can be attached/ detached to / from the hand in VR like the rest of the plugins
  • Perlin noise position and angle(pitch, yaw and roll) feature
  • Link all lights to camera with offset
  • Light position offset configurable
  • Light look actor should work after reloading the scene
  • Camera positions should be compatible with follow atom mode
  • Smooth time for selfie follow atom / stick mode
  • Frame line matching real field of view
  • Prioritization of interaction updated.Control Atoms should be lowest priority
  • Enable / disable of mouse posing
  • Quick load and save camera settings
zero-g-loop-crop.gif


Walking with Pose Camera 4
Pose Camera 3.1.1
  • Camera positions could be linked to actor
  • Follow transform can be attached on old lights
  • Simplify movement of controllers. You don't need to track an object for movement
  • Hit numpad 1-9 to create new cam pos on empty positions. ctrl+numpad 1-9 for overwrite
  • Playback animation fix
  • Selfiestick rotation lockable
  • Enable/disable of mouse posing
  • Clean up

pose-camera-rotate-lock.gif

Selfiestick rotation lockable

pose-camera-controller-prio.gif

Prioritization of controllers. You can now manage any object
Pose Camera 3.0
  • Up to 60% performance increase!
  • Speed Move - Spacebar for a short burst move effect
  • Switch between sequential and random camera position
  • Smooth FOV adjustments
  • Move-zoom with Scroll Wheel and use Ctrl + Scroll wheel for FOV-zoom
  • Line of sight based clipping distance
  • Subscene support added
  • Verbose message improvements
Back to Business with Pose Camera 3 [Short version]

XXL - Automatic recording while playing the game?
Pose Camera 2.9

  • Valid Position checking: Cam <-> Actor, obscured by any object, Cam <-> Actor, not too close to the camera, Cam Angle within valid range ? Smooth movements not obscured by any object ? (for example, pos 4 <-> pos 5 valid movement?) Actor facing camera ?
  • Frame all characters added (frame all characters is good when you want multiple actors in the frame)
  • Selfie stick feature added
  • Smoother camera movements between camera positions
  • Bugs solved: Sub Atom fixed, Removed eye target follow cam, Auto zoom
  • Shake speed added and overall camera shake optimizations
  • Up to 9 camera positions (now limited by keypad 1-9) - 0 reserved to random pos.
  • World UI functional
  • Probably forgot to mention all new features and bug corrections
UI walkthrough:
pose-camera-ui.gif


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