Latest reviews

Positive
Version: 1
Pretty cool! any chance you make the other taned blonde elve?
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An anime design perfectly translated into a "realistic" 3D VAM style, while looking stunning AND staying true to the character. Bravo!
dnaddr
dnaddr
Thanks for the appreciation!~~^ ^
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Positive
Version: v1
Very nostalgic look.
Good expressiveness too.

I do wish her eyes weren't so flat. The illusion breaks the moment she's not looking at the camera.
Sivel
Sivel
Thank you! Admittedly it's a bit tricky to get eyes that aren't perfectly spherical to work properly in VaM, moreso when the eye socket is exaggerated. I could look into potentially making a version of the eye that uses the VaM default shape rather than from the original model if that works better.
Upvote 0
Wow, fucking insane.
Also tanks my poor PC :P

Hope for more ways to optimize performance in the future. Tried the paint but was difficult to really get it right and get any meaningful performance gain.

But anyway, really revolutionary stuff!
Vampix Collections
Vampix Collections
Unfortunately some of those cool features come with a fair bit of extra work for the PC 😔

I'm actively working on performance improvements though, and I'll definitely push updates whenever I find good optimization opportunities. There's a ton to go through, but with time it should only get better.
And I'm with you on the painting, as I've found it a little painful too, especially when trying to work with full or null values meant for performance. That's something I'm planning to improve ASAP as well.

For now, make sure you only toggle on features you're actively using on busy scenes, and watch out for Soft Tissue, Contact Dents, Pressure/Fold Marks and Vellus as they are the most costly currently.

Really appreciate the feedback, and glad you're enjoying it ♡
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Positive
Version: 1
well done, as is tradition.
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This was exactly what I was looking for the last days! Tried something with standard tools, but nothing really followed the arousal parameter exactly. This does! Thanks!
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Positive
Version: 2
Very nice scene! Love the play with light.
Casual
Casual
Thanks, glad you enjoyed it!
Upvote 0
One of the best new trashinator scenes
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Positive
Version: 2026-09-20
Really impressive!!!
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Positive
Version: 1
my favorite waitress
Upvote 0
A fan favorite for sure
KarmageddonVAM
KarmageddonVAM
Glad you liked it!
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Positive
Version: 2
Yasss !!!!!!!
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Positive
Version: 1
Body is out of this world
Aether15
Aether15
thanks dude, I've been trying new things.
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Positive
Version: V1.0
Love it , ive just remade a version of her , if its who i think it is lol and you nailed her .
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Positive
Version: 1
thx a lot. helpfull
Upvote 0
Backstage is, without a doubt, one of the best and most useful tools ever created for VaM. It gives you an incredible overview of your entire library: VAR files, dependencies, verification, scenes, characters, downloaded content and the overall state of your installation. Especially with a very large VaM library, being able to see exactly what you have and whether everything is working correctly is invaluable. The amount of functionality, thought and work that has gone into Backstage is genuinely impressive. The fact that a tool of this quality is available as freeware is almost unbelievable. I would gladly pay for it simply to support and reward the developer for the work involved. An absolutely top-notch tool and an incredibly valuable addition to VaM. Huge thanks to the developer for creating and maintaining it.
Upvote 0
you are awesome thank you! :)
Upvote 1
This looks awesome but I'm getting an issue with Gloss Textures when combining with DecalMaker. I really wish I could pull the still textures too :) Awesome work tho!
R
ridgerock
Thanks for the positive feedback and for bringing this issue to my attention! In version 0.2.7, there is currently a compatibility limitation when another plugin controls the same facial texture slots. Mascara uses the face gloss and specular maps for wetness, and DecalMaker can supply its own rendered textures in those slots. I intentionally built a procedural simulation and update pipeline independent of DecalMaker, with a focus on minimizing performance overhead while allowing effects to change constantly. However, this particular issue appears to be about texture ownership, and I’d need the exact error to confirm it.

Ordinary static maps loaded through VaM are supported, but capturing DecalMaker’s combined output and exporting the generated effect aren’t available in 0.2.7. When you say “pull the still textures,” do you mean preserving your static DecalMaker layers underneath the effect, or exporting a still image of the generated mascara?
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