Truly phenomenal work as usual. I ended up using some of his textures for my OC who has a lot of Geralt to him, so the scars looking super faded are such an elevation to my character's progress as I've been working on him. I really appreciate you releasing such high quality work for free. You are a gift to this community.
Originally the room was set in the evening, and later I changed it to daytime. At some point I realized I didn't have many nighttime locations, so I switched it back. I don't really want to rebake this environment right now and people have been asking me for a wedding chapel for quite a while, so that's what I'm planning to work on next.
Better than the old UnityAssetVamifier
And just with the “Hide Faces” feature—do you have any idea how much time and effort you just saved me? I can finally create scenes in small environments
This is the plugin I was looking for, but why can’t the position of the mouth anti-slip capsule be adjusted? It’s sticking out in front of the jaw and keeps getting caught/colliding.
they can be adjusted but only through triggers alongside some other hidden parameters, the plugin UI is already bloated as is and i didn't want to bloat it even further
This is an insane plugin, even in its basic form, because it opens up the ability to "fix" designs and deformations caused by conflicting morphs, that you couldn't fix otherwise, because a custom morph doesn't exist. With enough skilled sculpting, you might not even need others' custom morphs at all, which would just speed up VAM in various ways.
Makes mouse hover selection much more accurate, but it also decreases framerate by nearly half when hovering over multiple objects as you move the mouse around the screen (eg. 20 fps loss).
As such, it's very useful for Edit Mode editing, but may need to be turned off if you're both editing and want to watch animations/physics play out properly, since the latter is often framerate dependent.