It seems to be well-polished from the whole interaction design. im not quite getting it that how it should be used though. I tried import my appearance preset to the original character(surpass clothing)but then the makup changes wont change the character any more? or im using it in a wrong way?
Thanks for your review!. You can do the makeup and then you need to save it as a Person Clothing Preset so you can use that makeup in any scene. Hope that helps.
This looks insane, from what I see in the tutorial, I guess we do not need daz anymore to create clothing!? If so, I suggest just put this feature on the title of the plugin!!!
Yes, not only is DAZ unnecessary, but even the Clothing Creator is unnecessary. It generates everything directly within Blender, making it faster and more controllable.
This is super useful and thanks again for your great contribution, does the current version support unity joints and hinge system yet for creating cua with more complex physics? If not , will this be in the future update plan? Or any advice on how to simplify the process by using both this plugin and unity together?
Really great progression. Love the stuff with transition like this keep up the great work. Also really appreciate the simple keyframe timeline that usually well centered to 0 which helps tremendously making it our own.