Nice plugin! Just some feedback after trying for 30 mins:
1. How to achieve the effect you have in the sample video? The default setting seems to orbiting around the subject too much but if I set the front chance to 100 it looks more like a fixed position with some shakes.
2. Could you apply some hotkey for this plugin? Like one for Start Directing? Now it need to go to the item to click it after change some edits which can be tedious.
3. Would be good if there can be a preset save and load functions. Also if some presets can be provided that would be very cool!
Thanks for the feedback — glad you're enjoying it!
1) The sample-video look vs. Front chance
Front chance is a bias, not a mode: each new camera position has that percentage chance of being placed straight in front of the character. At 100% every position is a front shot, so the angle stops moving around the subject — which is exactly why it looks like a fixed camera with a bit of shake. Keep it around 20–35% and the camera orbits properly. If the shake itself bothers you, nudge Follow smoothing (s) and Focus smoothing (s) up a little (try 0.3–0.5): the camera follows the focus point continuously, so an animating character drags it around with them.
2) Hotkeys
I deliberately didn't build any in. Capturing keyboard input inside a plugin is the fastest way to conflict with other plugins and with VaM's own navigation, so I'd rather keep maximum compatibility and leave the keyboard to a dedicated key-binding plugin. My recommendation is JaxZoa's SimpleKeybindActions (AcidBubbles' Keybindings works too) — all 10 actions of this plugin are already exposed through VaM's bindings list, so they should appear there as bindable commands:
Start directing · Stop directing · Toggle directing · Next position · Previous position · Next subject · Next camera mode · Restart · Enable all subjects · Disable all subjects
Toggle directing on a single key is the one that saves the most clicking — no more going back into the panel after every edit.
3) Presets
Save/load presets, plus a set of built-in presets, are on the list — they're coming in the next update together with a few other improvements. Until then, your settings are stored in the scene itself, so saving the scene is the current way to keep a setup.
Thanks again for the detailed report — and if anything else feels off, "Copy status" together with "Print diagnostics" gives me everything I need to dig in.
Thank you! Admittedly it's a bit tricky to get eyes that aren't perfectly spherical to work properly in VaM, moreso when the eye socket is exaggerated. I could look into potentially making a version of the eye that uses the VaM default shape rather than from the original model if that works better.
Hope for more ways to optimize performance in the future. Tried the paint but was difficult to really get it right and get any meaningful performance gain.
Unfortunately some of those cool features come with a fair bit of extra work for the PC
I'm actively working on performance improvements though, and I'll definitely push updates whenever I find good optimization opportunities. There's a ton to go through, but with time it should only get better.
And I'm with you on the painting, as I've found it a little painful too, especially when trying to work with full or null values meant for performance. That's something I'm planning to improve ASAP as well.
For now, make sure you only toggle on features you're actively using on busy scenes, and watch out for Soft Tissue, Contact Dents, Pressure/Fold Marks and Vellus as they are the most costly currently.
Really appreciate the feedback, and glad you're enjoying it ♡
This was exactly what I was looking for the last days! Tried something with standard tools, but nothing really followed the arousal parameter exactly. This does! Thanks!
1) The sample-video look vs. Front chance
Front chance is a bias, not a mode: each new camera position has that percentage chance of being placed straight in front of the character. At 100% every position is a front shot, so the angle stops moving around the subject — which is exactly why it looks like a fixed camera with a bit of shake. Keep it around 20–35% and the camera orbits properly. If the shake itself bothers you, nudge Follow smoothing (s) and Focus smoothing (s) up a little (try 0.3–0.5): the camera follows the focus point continuously, so an animating character drags it around with them.
2) Hotkeys
I deliberately didn't build any in. Capturing keyboard input inside a plugin is the fastest way to conflict with other plugins and with VaM's own navigation, so I'd rather keep maximum compatibility and leave the keyboard to a dedicated key-binding plugin. My recommendation is JaxZoa's SimpleKeybindActions (AcidBubbles' Keybindings works too) — all 10 actions of this plugin are already exposed through VaM's bindings list, so they should appear there as bindable commands:
Start directing · Stop directing · Toggle directing · Next position · Previous position · Next subject · Next camera mode · Restart · Enable all subjects · Disable all subjects
Toggle directing on a single key is the one that saves the most clicking — no more going back into the panel after every edit.
3) Presets
Save/load presets, plus a set of built-in presets, are on the list — they're coming in the next update together with a few other improvements. Until then, your settings are stored in the scene itself, so saving the scene is the current way to keep a setup.
Thanks again for the detailed report — and if anything else feels off, "Copy status" together with "Print diagnostics" gives me everything I need to dig in.