Thank you very much for your work, but the most important feature has not been addressed yet. The character costumes cannot be excluded according to the character. Without this feature, everything feels meaningless.
Thank you so much! I'm really glad you like it.
Yes, Target Point picks the area: Face, Chest, Belly, Back or Butt. If you want to move the spot a little, open ADVANCED and use Target Offset Up / Right / Forward. Save Preset keeps your favorite setup.
Enjoy, and let me know if anything looks off!
Seriously, incredible work. I got lost in this scene for at least an hour just finding new amazing photos to take. I have so much more I want to do with this. Huge kudos
Glad to see you back, amazing work as always. Some of those camera angles during the camride are seriously unreal with how you manage to silhouette her curves and face profile
Thank you! I'm glad you're getting mileage out of the camride, I was honestly kind of under-impressed with it. I normally stick to a timed cadence when switching angles (ten seconds, fifteen seconds, twenty, etc) so it feels uniform, and I don't vary it by more than a second or two if I can avoid it. With Gasoline, there were just SO many really neat plays of shadow and movement that I just couldn't force myself into missing some of them, so the camera timing is way off from the usual.
Also, you made me realize that I probably should have put a warning in there for VR users that the camride gets... a bit wild. Avoid if roller coasters get you queasy, haha.
I will admit, I didn't even know this was a thing until your update this morning. I tried it out and am VERY excited by its potential. Excellent work, sir!
This is what I'm talking about! NO BORING LOOPS. This is natural progression as it SHOULD BE! The community salutes you! This brings back the vibes from Palm Sunday scene
Thank you so much! I'll admit to copy/pasting animation keyframes once I've nailed down the various body movements I want in a specific position, but I always adjust each bounce, grind, and hip thrust individually so they aren't too repetitive. I feel like (and truly hope!) that level of effort pays off in the end.
I appreciate the review, and am glad you enjoy the scene!