Thank you! Admittedly it's a bit tricky to get eyes that aren't perfectly spherical to work properly in VaM, moreso when the eye socket is exaggerated. I could look into potentially making a version of the eye that uses the VaM default shape rather than from the original model if that works better.
Hope for more ways to optimize performance in the future. Tried the paint but was difficult to really get it right and get any meaningful performance gain.
Unfortunately some of those cool features come with a fair bit of extra work for the PC
I'm actively working on performance improvements though, and I'll definitely push updates whenever I find good optimization opportunities. There's a ton to go through, but with time it should only get better.
And I'm with you on the painting, as I've found it a little painful too, especially when trying to work with full or null values meant for performance. That's something I'm planning to improve ASAP as well.
For now, make sure you only toggle on features you're actively using on busy scenes, and watch out for Soft Tissue, Contact Dents, Pressure/Fold Marks and Vellus as they are the most costly currently.
Really appreciate the feedback, and glad you're enjoying it ♡
This was exactly what I was looking for the last days! Tried something with standard tools, but nothing really followed the arousal parameter exactly. This does! Thanks!