• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Latest reviews

Positive
Version: 2026-06-03
Sexy Look and excellent scene.
Upvote 0
Job well done 👍
Upvote 0
That looks really interesting. I’d like to give it a try myself.
For "Min-jun’s morphs keep resetting for some reason...", next time you can try controlling it through the Timeline and setting the first keyframe to any value greater than 0.
When packaging the scene afterward, this can help avoid some parsing-related issues.
Ztulian
Ztulian
thks my man ! your light creating was amazing....
Min-jun morph keeps resetting itself sometime ( also It even disappears from the UI completely )
unless I check the Preload option in the Package Manager..... Maybe AKKEVE forgot something when published him? really dont know
Upvote 0
Positive
Version: 2026-06-03
RETURN OF THE KING
Upvote 3
Scam. Joined the Patreon, joined the Discord, and it's just full of spam bots, no downloads, and the creator hasn't been active since last year.
Upvote 0
Positive
Version: v2
Awesome, Thanks so much!
Upvote 0
A beautiful environment with lots of details. I made a camera ride along the shelf with all the items for a scene and it looks so awesome.
Upvote 0
Looks great but I am not sure who it is suppose to allegedly look like.
Upvote 0
Positive
Version: V2
Chic et élégante, elle est jolie !! merci : )
Kamiyama_Prod
Kamiyama_Prod
de rien^^
Upvote 0
This idea has really given me some insights — namely, whether our community can create a pure, built-in texture extension slot component in the form of a session plugin as a community-consensus plugin for VAM 1. It mainly targets clothing or Person atoms, and based on VAM's built-in _MainTex / _SpecTex / _GlossTex, it adds additional texture slots such as EmissionMap, IDMap, or ParallaxMap, and even provides a RoughnessMap slot. By replacing the Toolbag solution, we can achieve two sets of reflection workflows for clothing, and finally switch shaders automatically based on the clothing name prefix. For example, PBRR_BeautifulShoe uses the PBR(Roughness) shader approach.
Upvote 0
You can't appreciate it enough that you share your knowledge with us, thanks for this.
Upvote 0
Positive
Version: V1.0
Betestav creates more umas and my life with my money will be yours.
Betestav
Betestav
Hehe. Thanks for the kind words XD. For sure!
Upvote 0
Love it. Very nice.
Upvote 0
😍Tribbing! Not enough of that in VAM.
N
newTpath
If you liked it so much, I will make updates and add more poses to the scene.
Upvote 0
Great Idea! Next could be a clerk in a clothing store checking shelves and tidying up.
Upvote 0
Positive
Version: 1
looks like promised :)
Upvote 0
Positive
Version: 1
I am in love!
Upvote 0
Positive
Version: 3
非常好,就是太破了,稍微破点比较好
Upvote 0
Version: 1
Instant crush
Upvote 0
This plugin saved my day.
I can't create the clothing I've spent more than a week to find a way to make until I found this plugin.
Upvote 0
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