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We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit! To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.
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VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
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Frankly i never used in VAM any of extarnal\scripted managers, always native VAM UI only. So for me this thing become kind of a revelation. Not only for removing duplicates, but also i found things that been have no idea i had. Very quick \ lightweight offline browser of all stuff inside var's.
Dude you never fail to impress!!! I've got to ask how do you make them look soooo real????? Do you use some program copy their likeness? It's like meeting them in real life!!!! I'm completely blown away!!! Awesome Work Again!!!!
Hey. Thanks. I've been creating looks for VAM since it's was released. I guess I've just had lots of practice. Also I have an intimate knowledge of most of my creations
This guy keeps making environments that are truly unmatched, and the quality seems to just keep increasing with every release, it's insane... Truly the best environment creator there is!
I'd love to see a forest pond/lake environment from you someday!
I’ve been wanting to make a forest, a beach, or some kind of open environment for a long time. Still do. But honestly we need VaM 2 for that.
Right now we just don’t have the tech to light scenes like that properly and still keep them looking good. Shadows start disappearing at around 20 meters from the camera, and the grass shader looks pretty bad same goes for most of the fast vegetation shaders, also baking something like that is a nightmare because this a lot texture space. The only way to really do it right would be the classic tiling approach with proper pbr setups for the assets.
So yeah… we really need Unity 2022+ for this kind of stuff. I hope that the new vam will meet needs for such envir.
this is some really impressive stuff you are cooking right here, have to say i'm excited for vam content again thanks to your recent plugins, so creative approach, too!
keep it up~
There are a few looks, tools and environments that are a must-have for VaM. The rooms of EvilBox are the most detailed and most realistic you can get. So many options, configurable lights, realistic water and sounds... TOP!
I'm impressed by the lite version. The skin looks noticeably more realistic. Thank you for making it free. May I suggest making the premium version a one time purchase? I would not mind paying again for each new version that comes out, but paying monthly for one version is too much.
diorbear To be honest, I’m just exploring different support models out of curiosity; the profit isn't my main focus. My goal is to grow the community—once we hit a certain number of supporters, I plan to lower the subscription price or even release it for free down the line. By the way ,the full ver. is much more better :),When I use my Full version plugin in VR with realistic skins (like C&G), I honestly feel like reality is right there in front of my eyes. The immersion is incredible.
I am truly enchanted by Elowen's beauty. Her seductive, gentle gaze, her tender red cheeks, her full, lovely lips, her sapphire blue eyes, her entire erotic aura – you've captured it wonderfully
I finally played this and it's prety good!
Nice work sir, scene with story bits are always more entertaining than short porn scene imo.
The issue or tweak I found are :
-No proper Embody option for male and female in VR.
-Both language in one dialogue window is confusing.
-The hostage should dont have any sob sound.
-After stripping the hostage remain in the room for no reason(lower performance)
-Foreplay sex scenes aren't VR friendly, actors are too close from each other(clipping)
-The popup narrative text in the middle of the screen is obstructing.
It's a great scene in anycase, it just need more QoL and more though for VR in mind.
Thanks for your love to my work. You're right, this is my early work so it's not perfect. You can try my later works, they're better than previous ones.