• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Going, Going, Gone

Plugins + Scripts Going, Going, Gone

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- Bugfix for alpha map of shoulder (used wrong texture, thanks @Spirison)
- Added presets (copy to/from Clipboard, load/save from file, load preset via action) < Thanks to @TRSD for the motivation
- GUI overhaul/unification with my code from LogicBricks2
After a suggestion by @CabaretNoir, I had a look and realised that it is indeed possible to host several VAR files, a primary for the plugin (without any dependencies), and others for demos. Oh well, never stop learning... I hope it will work...
There is now a new parameter that disables shadow casting for body parts when their transparency exceeds that "Shadow Cast Threshold". Shadows sadly cannot be faded per body part, only on/off (unless somebody can find that elusive shadow strength parameter per material).
Thanks to @MDKSBG for the incentive to look into this.
Thanks to the incentive from @AlienAxeMan, there is now no more dependency on the Skin Hider cloth/plugin, nor the need for the admittedly complicated setup of any Alpha Masks. Now you can simply use a standard black/white alpha mask by loading it in the UI using the buttons provided.
Warning: This is a breaking change as the plugin code structure has changed!!! Refer to the main plugin description for a way to easily upgrade your existing scenes.
SkinMicroDetail by @northern.shikima is awesome, but uses a new shader replacement that this plugin didn't cover - until now.
Just make sure that...
  1. This plugin comes AFTER any other one that replaces shaders and
  2. the "Prevent Shader Overwrite" box is unticked/off, otherwise there will be a tug-of-war between the two plugins.
  • One of my scenes required to hide the man, so I had to finally attack the long overdue problem that some body parts are rendered using multiple materials. The male model is a bit extreme as the Hip has 4 of them. So the code is now more flexible, and should also work on Futa (not tested, though).
  • Also, the UI now has global and group "Visible" shortcuts that quickly turn everything/groups on/off using a boolean. "Visibility" continues to be the three options On/Mask/Off.
  • License change to CC BY-SA
(PS: in case you are wondering what happened to v7 - you still cannot overwrite an uploaded file when posting an update... grrrr)
  • Adding a bit more space at bottom to allow the Toes Visibility dropdown list to fit (thanks @ChainedStar for pointing that out)
  • Some other minor code updates for a bit more efficiency
V5 of the plugin now also supports the use of Alpha Masks to hide skin parts down to pixel level if needed.
See the description for instructions and likely compatibility issues when upgrading (if you have used Visibility settings)!
TLDR: You'll need HuntingSuccubus' "HideSkinByMask" plugin for the SkinHiderMask clothing that manages the Alpha Masks (but not the plugin that comes with it). Then, in the "Visibility" settings, simply choose "Alpha Mask" instead of "On".
Oh, man, looks like one cannot edit/re-upload a var in a butchered new version post... No changes to the actual plugin, just trying to get the update page look correct.
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