• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Going, Going, Gone

Plugins + Scripts Going, Going, Gone

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  • Using the previous shader's values for alpha as minimum to avoid "popping in" of parts such as the tear line
  • Tear line and Eye Reflection have custom Render Queue values that are now not automatically overridden by the Global Render Queue slider
  • Eye Reflection RQ is now 2460 by default, so it is rendered after the scalp (before that, the scalp would make the reflection disappear)
  • Expanded the help text
  • Changed controllers of person to make her look less bow-legged in the idle animation
I finally found out why in the original versions of this script, the specular colour was always set to black: to get rid of the eye reflection. But that brute force approach also got rid of all shininess/gloss of the skin. Fixed by only applying this approach to the "EyeReflection" material. Thanks, @maskedman3 for the nudge to investigate this.
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