Going, Going, Gone

Plugins + Scripts Going, Going, Gone

Download [1.17 MB]
  • Using the previous shader's values for alpha as minimum to avoid "popping in" of parts such as the tear line
  • Tear line and Eye Reflection have custom Render Queue values that are now not automatically overridden by the Global Render Queue slider
  • Eye Reflection RQ is now 2460 by default, so it is rendered after the scalp (before that, the scalp would make the reflection disappear)
  • Expanded the help text
  • Changed controllers of person to make her look less bow-legged in the idle animation
I finally found out why in the original versions of this script, the specular colour was always set to black: to get rid of the eye reflection. But that brute force approach also got rid of all shininess/gloss of the skin. Fixed by only applying this approach to the "EyeReflection" material. Thanks, @maskedman3 for the nudge to investigate this.
Back
Top Bottom