• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
- Fix issues when adding Embody on an "off" atom, or loading a scene while the Embody atom is "off" (thanks @hazmhox for the report)
- Ability to control @MacGruber's PostMagic by raycasting from the camera's view in real time
- Keybinding MoveEyeTargetToCameraRaycastHit now only collides with objects, not controls, and doesn't collide with possessed object
- Compatible with @Hunting-Succubus AutomaticBodySmoother (thanks for allowing me to contribute!)
- SpawnPoint integration with ReturnToSpawnPoint storable (only when Embody is triggered)
- Keybindings: AlignHeadToCamera will move the head (or control for non-person atoms) to match the current camera position; useful when you want to quickly set a specific point of view
- Keybindings: MoveEyeTargetToCameraRaycastHit moves the eyeTargetControl in front of the camera, on the closest collision, so you can easily animate eye movement to match specific locations
- Snug: Floor detected using only rToe instead of the average of both toes
- Trackers: Sync Hands button not syncing the Control Position toggle


- Option to automatically activate on scene load
- Passenger: Option to prevent camera tilt (y rotation only)
- OffsetCamera: Fix camera clipping not refreshing when active
- Fix crash when trying to apply after using Hunting Succubus' Tesselation plugin (still won't work though)
- Load profile using a storable trigger
- Passenger: Remove almost useless rotation offset initialization
- Passenger: Free look preset (for desktop)
- Passenger: Allow free look whenever rotation lock is disabled
- Keybindings ToggleHands shortcut
- Keybindings Change SpawnMirror to a more discoverable Add_Mirror
- Fix crash when saving while Embody is disabled
- Ability to bind a toggle key for non-person atoms (and open the help page too)
- Button to apply possession springs permanently (so Timeline recording is more reliable)
Original post: https://www.patreon.com/posts/53309003

Now, I have some scenes that require Embody and I know quite a few of you have scenes you want to release for free; so on the 20th of July, Embody will be free for everyone!

There was a tremendous amount of feedback from all of you, mostly positive and a few bugs here and there, but recently it's been pretty quiet. I guess things are working well for most of you now!

To be honest I have been mostly working on Timeline, making sure Embody and Timeline worked well together for mocap recording and fingers recording with Leap Motion; I think there is room for improvement, but there's always room for improvement :D

As always, thanks to everyone who supported the project, and I hope it'll be as great an experience as what I personally feel! Possession in VR is unique, and I feel lucky to be alive today, and to have people like @meshedvr around.
- Puppeteering: Allow remapping head and hands to other controllers (this will cancel automatic adjustments such as eyes alignment and VaM hands rotation), there's also a preset that maps your right hand to the model's head
- Correctly restore eye targeting after deactivating
- Fix incorrect meta.json files listing, which breaks @JayJayWon PluginAssist
- Some minor UI improvements
- Automatically deactivate VR hands when enabling trackers or passenger
- Fix crash when two trackers are bound to the same control during wizard
- Fix control drop down hidden or stuck when switching trackers in tracker settings
- In world scale, show whether controller or VR floor was used to measure player
- Remove the navigation rig rotation canceling in Passenger
- Reset the monitor camera prior to activating Passenger on Desktop
- Do not restore pose on deactivate if no trackers were selected
- Do not reset Embody when tweaking Passenger settings
- Remove "experimental" from the default wizard
- Improve Snug floor ring to track toes and avoid translating hand
- Snug only preset for legacy Improved PoV + Snug behavior
- Disable VR hands when possessing (avoids double-hands)
- Rename import/export buttons and screens to save/load profile
- Support zero alpha cutoff (e.g. eyelashes on evil jade)
- Fix incorrect import of profile-only fields
- Passenger: Prefer object to control on non-person atoms
- Passenger: When using user-controlled head rotation, update the controller's control and rigidbody
- Align main menu settings buttons
- Disable the head collider when possessing the head
- Disable the head collider in Passenger instead of showing an error
- New quick action storables to activate improved possession, passenger and leap
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