- Compatible with @Hunting-Succubus AutomaticBodySmoother (thanks for allowing me to contribute!)
- SpawnPoint integration with ReturnToSpawnPoint storable (only when Embody is triggered)
- Keybindings: AlignHeadToCamera will move the head (or control for non-person atoms) to match the current camera position; useful when you want to quickly set a specific point of view
- Keybindings: MoveEyeTargetToCameraRaycastHit moves the eyeTargetControl in front of the camera, on the closest collision, so you can easily animate eye movement to match specific locations
- Snug: Floor detected using only rToe instead of the average of both toes
- Trackers: Sync Hands button not syncing the Control Position toggle


- Option to automatically activate on scene load
- Passenger: Option to prevent camera tilt (y rotation only)
- OffsetCamera: Fix camera clipping not refreshing when active
- Fix crash when trying to apply after using Hunting Succubus' Tesselation plugin (still won't work though)
- Load profile using a storable trigger
- Passenger: Remove almost useless rotation offset initialization
- Passenger: Free look preset (for desktop)
- Passenger: Allow free look whenever rotation lock is disabled
- Keybindings ToggleHands shortcut
- Keybindings Change SpawnMirror to a more discoverable Add_Mirror
- Fix crash when saving while Embody is disabled
- Ability to bind a toggle key for non-person atoms (and open the help page too)
- Button to apply possession springs permanently (so Timeline recording is more reliable)
Original post: https://www.patreon.com/posts/53309003

Now, I have some scenes that require Embody and I know quite a few of you have scenes you want to release for free; so on the 20th of July, Embody will be free for everyone!

There was a tremendous amount of feedback from all of you, mostly positive and a few bugs here and there, but recently it's been pretty quiet. I guess things are working well for most of you now!

To be honest I have been mostly working on Timeline, making sure Embody and Timeline worked well together for mocap recording and fingers recording with Leap Motion; I think there is room for improvement, but there's always room for improvement :D

As always, thanks to everyone who supported the project, and I hope it'll be as great an experience as what I personally feel! Possession in VR is unique, and I feel lucky to be alive today, and to have people like @meshedvr around.
- Puppeteering: Allow remapping head and hands to other controllers (this will cancel automatic adjustments such as eyes alignment and VaM hands rotation), there's also a preset that maps your right hand to the model's head
- Correctly restore eye targeting after deactivating
- Fix incorrect meta.json files listing, which breaks @JayJayWon PluginAssist
- Some minor UI improvements
- Automatically deactivate VR hands when enabling trackers or passenger
- Fix crash when two trackers are bound to the same control during wizard
- Fix control drop down hidden or stuck when switching trackers in tracker settings
- In world scale, show whether controller or VR floor was used to measure player
- Remove the navigation rig rotation canceling in Passenger
- Reset the monitor camera prior to activating Passenger on Desktop
- Do not restore pose on deactivate if no trackers were selected
- Do not reset Embody when tweaking Passenger settings
- Remove "experimental" from the default wizard
- Improve Snug floor ring to track toes and avoid translating hand
- Snug only preset for legacy Improved PoV + Snug behavior
- Disable VR hands when possessing (avoids double-hands)
- Rename import/export buttons and screens to save/load profile
- Support zero alpha cutoff (e.g. eyelashes on evil jade)
- Fix incorrect import of profile-only fields
- Passenger: Prefer object to control on non-person atoms
- Passenger: When using user-controlled head rotation, update the controller's control and rigidbody
- Align main menu settings buttons
- Disable the head collider when possessing the head
- Disable the head collider in Passenger instead of showing an error
- New quick action storables to activate improved possession, passenger and leap
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