nice work, its a great improvement and a great tool. I dont want miss it anymore. Many thanks.
some bugfix info. If i load e.g. 20 Torso decals of different size and position, and trying to blend (slowly) in via Acids Timeline, then some of the Decals begin during the blend in phase to flicker. The strange thing is, if i push the decal from e.g. place 4 to somewhere above place 10-12 then its stopping the flickering. Some decals also hide others under some circumstances,
although they shouldnt cover each other.
some ideas for improvement:
the video player for mp4 is great, but gif would be better. Gifs can be have transparent background, and so you could use it for e.g. animated sweat etc. Thats dont possible with mp4 because they are not so easy editable and dont have transparent background.
some resize and replace possibility would be also good, but then you have to save for each decal also the position. I dont know how good that would work, but it would make decal textures development much easier and more flexible.
Thanx for the good work. Its a must have it tool.
The video system is still experimental and incomplete. It is using unitys built in player, and Unity lacks native gif support. I am going to add greenscreen (user choosable color) code to the shader to allow transparency on Decal levels.
Resize/move is something I would like as well but the math just gets over my head when dealing with cross uv boundaries.