I finally got around to trying this out, in order to add the perfect pair of glasses to a custom character, and now I am kicking myself for having waited so long. This is a game changer for getting around the limitations of clothing items. Thank you!
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this guide is kinda hard to follow can someone upload a video walkthrough?
Blazedust
Blazedust
I finally got around creating some basic videos how to create a preset, load a preset and create a trigger. The core features to get anyone started I think.
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Awesome plugin!
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Madlad
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The plugin itself is a must-have. The excellent guide is a nice flourish.
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If you are a user who uses assets on figures constantly, this is an essential must have plugin. Great functionality and easy to use. If it was up to me, I would add it as an extension of VaM.
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absolute godsend
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This plugin was essential before this latest update...Now it's fucking even more amazing. Love the new quick buttons!!!
Blazedust
Blazedust
Thanks. Glad you like the quick buttons and find them useful, I know I do! Version 12 adds a quick button to merge load clothing preset too which is useful for those that work more with modular clothing presets.
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A must have Plugin, very handy for all my asset creations. Thx mate!
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Thank you so much!
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Killer. Saves so much time and works incredibly well!
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Awesome and essential!
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Essential plugin to manage your assets quick and painless, very easy to align assets onto a body parts!
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Its a must for vam. very helpful for managing customunityassest.
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Well designed plugin with a nice UI. Essential when putting together scenes using custom unity assets.
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Essential plugin for me. Prior to VaM 1.2, this was the most comprehensive way of comfortably storing/loading atoms at positions & orientations relative to bodynodes - mostly because VaM's 'save preset' options didn't offer more than rudimentary functionality for some atom types. Still not sure that the new SubScene atom will replace CUAM for me.

I also like the thoughtful way the GUI is set up wrt handling linked atom's storables.

One thing I'd very much like to see in (possible) future CUAM versions is the ability to store/reload groups of atoms (i.e. a parent atom with its children), with the parent atom's position & orientation relative to the bodynode it is linked to determining the position & orientation of the other atoms in the group. This would be particularly usefull for animation patterns and their associated animation steps.
Blazedust
Blazedust
CUAManager version 1.7 adds support for SubScene atomtypes (enable them first in the options). I don't know if that's exactly what you're looking for but I have found some use cases for myself for SubScenes with this plugin.
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Really good and much needed since Vam clothing don't render correctly objects like piercing or gags.
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This is a great plugin, I have a ton of characters with asset parts and it's now a breeze to put them in any scene I want without all the hassle of lining up and re-attaching the assets every time.
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