Italian model Giuliana has perfected "come-hither."
As those of you who follow my content or read these long-winded introduction posts to my scenes may already know, I finally picked up a VR headset earlier this year. Where do we go? was the first scene that I created that I was able to test out in VR, and I finally was able to appreciate what all the fuss was about.
Looking back at my previous scenes, I quickly recognized that while the cam-ride stuff is pretty awesome on desktop, it's not necessarily the best way to enjoy content in VR. Having now experienced a number of cool things in VR both in and outside of VAM, I knew my next scene would have to do a bit "more" than my previous scenes.
I started work on this scene early in the summer, around when I released the Giuliana look. The idea for Come-Hither started as a desire to make something immersive and well-put-together for VR, while keeping some of the cam-ride artistry and sensualism that I've done in the past.
I’ve been disappointed with many of the sensual dancing, stripteases, and foreplay in VR, since oftentimes those experiences are ended without any actual SEX. My goal here was a come-hither, sensual performance that doesn't leave you hanging.
Come-Hither is just shy of nine minutes long, start-to-finish. The first half is a hand-animated strip tease, viewable through a cam-ride that focuses on all of the best bits.
The second half, well, it doesn't leave you hanging!
The striptease was by far the hardest thing I've ever animated in VAM. Not having the benefit of motion capture, I can appreciate that there are parts of this animation which are very uncanny-valley, but there are also some parts I am pretty proud of.
The second half was straight-forward to build. I have some position changes, some fast and slow action, and this scene gradually gets a little rougher than some of my other scenes.
Overall, I think it's well-put-together. I'm pretty proud of the clothing removal animations, the overall movements and animation detail, and an easily missed but fun to make "wet wipe" about half way through. You'll see.
Of course, I must make sure I'm fair in my critique of this scene too. For example, while much of the cam-ride is fairly slow and smooth to prevent nausea, there are a couple of spots where I think I could definitely improve this. Because the camera rotation gets multi-axis more than once, it also means the animation takes a framerate hit a couple of times.
Later in the scene, there are a couple of spots where pop-out risk is high, so while I tested alternate looks and they did seem to work well, your mileage may vary. I'm not super happy with the cum textures at the end, but you do the best you can with the free stuff that's available. I used a LOT of lights in this scene. Five of them, actually. I'm sure that'll be a performance hit for some machines, so I'm not super proud of that requirement.
The animation is timed to the music, as usual. This is the first time I didn't use LFE's Soundtrack Sync plugin for this, as Timeline now does this sort of syncing by adding the audio track to the animation. It works well, but I also haven't tried it on a slower system, so I'm not sure if this will ruin everything or work flawlessly. I also need to clean up my textures a bit. There are seams on Giuliana's back where her arms meet, and on the bottoms of her feet where they meet the sides.
Overall though, this scene is the "best" VR scene I've done, and all while still working very well in Desktop mode. I think it still captures some cinematic sensuality while providing an overall good VR experience. I captures a LOT of images for this one, so feel free to check out the Come-Hither album. I hope you enjoy the scene!
Instructions
First and foremost, the menu for this scene is attached to the camera atom used in the cam ride. This means that it will always be hanging out in the lower right corner, which makes VR navigation a LOT easier. You can hide this with the button, of course, and unhide it the same way. The cam ride is just using Embody, so you can switch out of it with the Esc key, and back into it with the right Ctrl key. Halfway through, we switch embody to the male atom (Attom) where in desktop mode you will control where you look with your mouse/controller. The menu continues to be in the bottom right corner, but not attached to this view, which makes it just a bit trickier to spot (look just a little further right.) The menu buttons are pretty self-explanatory, but work as follows:
Credits
There's no question that a scene like this would be DOA without the awesome plugin and content creators in this community. I am extremely grateful for every creator that releases free content so that the rest of us can make VaM come to life. Without the people listed below, this scene simply wouldn't exist.
Scene Plugins
As those of you who follow my content or read these long-winded introduction posts to my scenes may already know, I finally picked up a VR headset earlier this year. Where do we go? was the first scene that I created that I was able to test out in VR, and I finally was able to appreciate what all the fuss was about.
Looking back at my previous scenes, I quickly recognized that while the cam-ride stuff is pretty awesome on desktop, it's not necessarily the best way to enjoy content in VR. Having now experienced a number of cool things in VR both in and outside of VAM, I knew my next scene would have to do a bit "more" than my previous scenes.
I started work on this scene early in the summer, around when I released the Giuliana look. The idea for Come-Hither started as a desire to make something immersive and well-put-together for VR, while keeping some of the cam-ride artistry and sensualism that I've done in the past.
I’ve been disappointed with many of the sensual dancing, stripteases, and foreplay in VR, since oftentimes those experiences are ended without any actual SEX. My goal here was a come-hither, sensual performance that doesn't leave you hanging.
Come-Hither is just shy of nine minutes long, start-to-finish. The first half is a hand-animated strip tease, viewable through a cam-ride that focuses on all of the best bits.
The second half, well, it doesn't leave you hanging!
The striptease was by far the hardest thing I've ever animated in VAM. Not having the benefit of motion capture, I can appreciate that there are parts of this animation which are very uncanny-valley, but there are also some parts I am pretty proud of.
The second half was straight-forward to build. I have some position changes, some fast and slow action, and this scene gradually gets a little rougher than some of my other scenes.
Overall, I think it's well-put-together. I'm pretty proud of the clothing removal animations, the overall movements and animation detail, and an easily missed but fun to make "wet wipe" about half way through. You'll see.
Of course, I must make sure I'm fair in my critique of this scene too. For example, while much of the cam-ride is fairly slow and smooth to prevent nausea, there are a couple of spots where I think I could definitely improve this. Because the camera rotation gets multi-axis more than once, it also means the animation takes a framerate hit a couple of times.
Later in the scene, there are a couple of spots where pop-out risk is high, so while I tested alternate looks and they did seem to work well, your mileage may vary. I'm not super happy with the cum textures at the end, but you do the best you can with the free stuff that's available. I used a LOT of lights in this scene. Five of them, actually. I'm sure that'll be a performance hit for some machines, so I'm not super proud of that requirement.
The animation is timed to the music, as usual. This is the first time I didn't use LFE's Soundtrack Sync plugin for this, as Timeline now does this sort of syncing by adding the audio track to the animation. It works well, but I also haven't tried it on a slower system, so I'm not sure if this will ruin everything or work flawlessly. I also need to clean up my textures a bit. There are seams on Giuliana's back where her arms meet, and on the bottoms of her feet where they meet the sides.
Overall though, this scene is the "best" VR scene I've done, and all while still working very well in Desktop mode. I think it still captures some cinematic sensuality while providing an overall good VR experience. I captures a LOT of images for this one, so feel free to check out the Come-Hither album. I hope you enjoy the scene!
Instructions
First and foremost, the menu for this scene is attached to the camera atom used in the cam ride. This means that it will always be hanging out in the lower right corner, which makes VR navigation a LOT easier. You can hide this with the button, of course, and unhide it the same way. The cam ride is just using Embody, so you can switch out of it with the Esc key, and back into it with the right Ctrl key. Halfway through, we switch embody to the male atom (Attom) where in desktop mode you will control where you look with your mouse/controller. The menu continues to be in the bottom right corner, but not attached to this view, which makes it just a bit trickier to spot (look just a little further right.) The menu buttons are pretty self-explanatory, but work as follows:
- Start - Begins the scene. You will enter Embody for the ride-along camera, and will be automatically switched to the First-Person POV Embody on the male atom a few minutes later.
- Skip Tease - Skips the intro strip tease, and takes you right to the action!
- Stop - Stops and resets the scene. Use this to reset your position to the spawn point at the start. This will also reset the position of the menu. If you've moved around a bit in-game, click it more than once to reset to the load position and menu fully.
- Pause - Pauses the animation and camera movement.
- Resume - Resumes animation and cam movement from the paused state.
- Volume sliders - Adjust the volume up or down for the music, voice (which includes breathing and orgasm), slapping sound effects, and wet "squishing" sounds on the labia and vagina. Everyone has different audio setups and preferences, so this is a must in any scene!
- Hide Menu - Hides the entire menu and shows the "Unhide Menu" button.
- Unhide Menu - Shows the entire menu and hides the "Unhide Menu" button.
Credits
There's no question that a scene like this would be DOA without the awesome plugin and content creators in this community. I am extremely grateful for every creator that releases free content so that the rest of us can make VaM come to life. Without the people listed below, this scene simply wouldn't exist.
Scene Plugins
- This is my first time including everlaster's TittyMagic in one of my scenes. I've often added it to other people's scenes, and sometimes my own, but it was high-time I bumped up the titty-reality in a scene that makes such prominent use of them!
- ToumeiHitsuji's SlapStuff Audio Pack was responsible for sound on the few slaps, and of course where would penis alignment be without DiviningRod?
- I used ClockwiseSilver's Silver Expression Tool to give Giuliana some emotion, and AshAuryn's Sexpressions/Expressions are many of the expressions I used in the plugin.
- hazmhox continues to have the sound package I like the most VamMoan, and Fluids 101 still has the most configurable ejaculation out there.
- Gone but not forgotten, MacGruber still has the most realistic breathing animation package out there with Life and it's required to make VamMoan work correctly.
- Last, and certainly not least, I can't thank AcidBubbles enough for the plugins. Timeline, Collider Editor, Embody and Spawn Point are necessary here. The most recent improvements to Timeline, in particular, really helped make this scene a reality.
- The panties I used came from TGC's Secret Venus clothing set. I was looking for something simple but sexy, and these worked great.
- The Bra is HiJoker's Simple Bra. I used this one specifically because it came undone in the middle where a clasp would be, like a real bra. I wish more bras did this in VAM when undressed!
- As always, Hunting Succubus' Eyeball Shadow makes an appearance here.
- As I was writing up this huge post, I went to look for the various links to Molmark's Drip'n'Drops cum clothing. As it turns out, it looks like they've been released in their individual parts on the hub???? This scene might be getting a V1.1 very soon, if this is legit...
- The base texture is a modified version of RenVR's Samantha.
- The tattoo is a modified version of one of the tattoos in Pim Textures by BTL_Simulations.
- Giuliana's hair started life as NoStage3's Long Side 3.
- The song in this scene started life as QSensX Pt. 302. I ended up looping and blending it to get it the length I needed.
- For the short video, I used a few plugins to make things look good. These include MacGruber's Essentials, Eosin's VR Video Renderer, and Hunting-Succubus' Female Body Smoother.