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Clothing ReWrapper

Plugins + Scripts Clothing ReWrapper

Positive
JXM
Version: 4
Posted:
Great plugin, it's amazing. But unfortunately, in my game, it only works on the face, and in other areas, it will tell me
Could not find closest triangle during skin wrap
Wrapping failed System.IndexOutOfRangeException: Array index is out of range.
So how can I make my skirt follow my hips instead of my legs
Upvote 1
Negative
Version: 4
Posted:
still not work in my com
Upvote 1
Positive
Version: 3
Posted:
This plugin along with AltFuta have really made Virtamate fun again for me. Successfully using it to make panties that bulge for a futa. Amazing and useful!
Upvote 2
Positive
Version: 3
Posted:
Like your internal clothing plugin, this is just what the doctor prescribed.
Upvote 0
Positive
too
Version: 3
Posted:
Seriously!! Thank you!! I can finally create something that won't deform with the shoulders!
Upvote 0
Positive
Version: 3
Posted:
Finally got round to testing this as part of a new pair of high heels I've been working on for a while.

Result - amazing!
Not only is this easier than the offset custom morph hack. It allows the creation of heel designs and extreme platforms that simply aren't possible without this plugin.
Upvote 3
Positive
Version: 3
Posted:
Amazing plugin! Easy to use and very useful ? You saved me hours of my life, thank you so so much for creating and sharing ⭐⭐⭐⭐⭐
Upvote 2
Positive
Version: 3
Posted:
You are amazing!!
Upvote 0
Positive
Version: 3
Posted:
AN ABSOLUTE MUST HAVE FOR ANY CREATORS!!! This is just nothing short of incredible and SORELY needed! 5 stars all the way!
Upvote 0
Positive
Version: 3
Posted:
Makes something normally quite difficult almost trivial, a must have for anyone making rigid clothing :)
Upvote 0
Positive
Version: 3
Posted:
I see you can make the skin vertices selectable in the game, so is it possible to attach a CUA to user selected clothes vertices? If possible, we can attach some accessories to the clothes and make them move(even with physics) with the clothes, which will be fantastic. I want to sponsor you to achieve this via pateron, etc. Expecting your reply !
S
Stopper
So for rigid clothing, the vertex positions are based off of a formula on the wrap settings and skin vertices, which are (generally) based on the position of the bones. So you should be able to make CUAs stay in the right place with parenting and existing 'glue' mods. For sim clothing, it should also be possible to get the position of the individual cloth verts and use that to set the position of a CUA, though that would take some creative coding.

That being said, I'm not sure if it's something I'll pick up in the near future. What types of things would you want to achieve?

I don't have a patreon. I do this for fun, and bringing money and responsibilities into it seems like a hassle
Upvote 0
Positive
Version: 3
Posted:
Finally got around to trying this plugin... and i'm floored. This saves SO MUCH time and frustration! <3 We are in your debt :p
Upvote 0
Positive
Version: 3
Posted:
I love this plugin
Upvote 0
Positive
Version: 2
Posted:
What an incredible plugin! Even this early version is easily worth 5 stars.

As someone who ports are lot of extreme models that have unique shapes, this will be so useful in importing parts that aren't possible to incorporate into the G2F mesh. Thanks so much!
Upvote 0
Positive
Version: 2
Posted:
When I use the self-luminous plug-in, two pieces of clothes imported by this plug-in will be displayed, one of which is the clothes imported by the normal process, and the display offset is 1. Does the author have time to consider deleting this? The clothes that don't use self-luminous are hidden, and I don't know if this hidden clothes is necessary or left over.
S
Stopper
It's a known limitation. The large surface offset is part of mopedlampe's solution for allowing clothing behind the wrapped vertex. It's negated by a separate offset applied to each vertex, but the main cloth doesn't show that because I haven't found a way to update the cloth's internal buffers after rewrapping. My workaround was to add a second 'preview' cloth with the same settings and hide the original. That's what you see as the second cloth. It may or may not be something I can fix
Upvote 0
Positive
Version: 2
Posted:
thank you for this, seriously! I can finally feel confident making more armor on my upcoming saber outfits! as a creator struggling with armor in vam, this is a huge help!
S
Stopper
Good luck! Post pictures!
Upvote 0
Positive
Version: 2
Posted:
Dude this is insane. This is going make content creation so much easier for people. !!!
S
Stopper
That's the goal! Creators make VAM amazing and I'm here for y'all.
Upvote 0
Positive
Version: 2
Posted:
FORBIDDEN MAGIC!
Upvote 0
Positive
Version: 1
Posted:
Thank you a lot! You can not only select vertices that you want, you can also select all and then deselect what you don't need. It gives me a lot of possibilities
Upvote 0
Positive
Version: 1
Posted:
Where have you been all this time?
S
Stopper
Lurking.
Upvote 0
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