Bathroom

Assets Bathroom 1

⚠ PLEASE:
  • If you like this asset, consider liking and reviewing it for the community
  • Read the description, read the ingame help if you have any trouble. I will not answer private messages asking questions about things that are actually explained in the documentation/help.
A bathroom, most certainly somewhere in a japanese city.
This is the result of a collaboration with @Spacedog who is working on a new awesome scene.

hzm-bathroom-title.jpg


How to use
  • Download and open one of the demos
    OR
  • Create a new scene.
    • Add a Custom Unity Asset and load the assetbundle from the package, select bathroom_enviro.prefab
    • Add the script hzm_bathroom.cs on the Custom Unity Asset. It will allow you to customize several aspects of the bathroom. (Furniture, type of shower, light assets etc).
    • Add another Custom Unity Asset and load the assetbundle from the package, select bathroom_enviro_gi_a.prefab, bathroom_enviro_gi_b.prefab or bathroom_enviro_gi_c.prefab
    • OPTIONAL : Add several CUA and load some of the props contained in the package.
There are zero dependencies for the bathroom package if you don't download the demos. Do not be fooled by the hub that shows the overall dependencies (demos included).

DEMO Scenes

Both scenes comes up with an advanced setup of several plugins from the package, Fluids 101 and VAMAtmosphere. There is a basic animation pattern animation included, and a proper setup of the sound, reverb and lighting.
Demo 02 is a bit intensive and might only be for desktop users or people with huge PCs in VR.

These scenes are also excellent tutorials
on how to use VAMAtmosphere (for overlapping sounds and attenuation or reverbs) or Fluids 101.


Props

You will find some props with the enviro, they are meant to be placed inside the bathroom as you wish. You can enabled physics and add hzmcuacollisions.cs contained in the package on the CUA to improve collisions and avoid it to pass through objects. Demos are showing an implementation of this.


Reflections and global illumination

Three GIs / reflection probes are baked for different lighting setups, feel free to test them and light the room depending on your needs.

You can use the excellent SkyMagicLoader from @MacGruber's essentials to get a really nice global illumination. Demos are showing an implementation of this.


Credits

All 3D models are from Sketchfab under CC BY 4.0.


Author
hazmhox
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Latest reviews

Very well done, finally a realistic bathroom. Thank you!
Such a beautiful scene.
Not just an Asset but a scene!
Nice work Hazmhox , the plugins are great.
hazmhox
hazmhox
Glad you like it ! Thanks.
Mmm. Pressed up against the glass. Very nice! :)
Awesome!
hazmhox
hazmhox
╰(*°▽°*)╯
hazmhox is god is hazmhox is god
hazmhox
hazmhox
x'D
Thanks KDollMASTA <3
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