My very first hub share, I tried very hard to make sure it wasn't a dirty var. Andreja, ported by me directly from Starfield game files. The default female body in Starfield is basically not fully modeled, and pretty androgynous, so I spliced her head mesh with G2F before porting, and sculpted the body to be a bit more voluptuous, as I think it fits her face and personality. Her clothes aren't a perfect fit, and I'll update the var when I make some improvements.
Important note: Her hair is a mix of CUA's and VaM hair.(UPDATE ver.3 now includes a seperate scene with her full CUA hair loaded, no VaM hair, for anyone who has issues with the mixed hair types.) I don't have the skills to recreate her wrap around braids, and I think its a big part of her look. This will not display perfectly in all lighting conditions due to how shaders interact differently with CUA's and VaM hair. Her CUA hair is comprised of two separate assets included in the scene.
I highly recommend using CUA Manager as a session plugin, to save a "Linked Atoms Preset" and then set it to Auto Trigger via my andreja.final morph in the scene.
CREDIT:
*Riddler's Skin 11 4k torso, limbs, and gens textures, heavily modified to match her face diffuse and normals and then ai upscaled to 8k, and cleaned up in substance painter.
*paledrivers Eyes reflection and shadow
*Scamp Deluxe Pussy Hairstyles
I'm still learning my own creation pipeline, and I've got a collection of personal ports that aren't quite ready for sharing. If you find any issues or have any tips please let me know!
Important note: Her hair is a mix of CUA's and VaM hair.(UPDATE ver.3 now includes a seperate scene with her full CUA hair loaded, no VaM hair, for anyone who has issues with the mixed hair types.) I don't have the skills to recreate her wrap around braids, and I think its a big part of her look. This will not display perfectly in all lighting conditions due to how shaders interact differently with CUA's and VaM hair. Her CUA hair is comprised of two separate assets included in the scene.
I highly recommend using CUA Manager as a session plugin, to save a "Linked Atoms Preset" and then set it to Auto Trigger via my andreja.final morph in the scene.
CREDIT:
*Riddler's Skin 11 4k torso, limbs, and gens textures, heavily modified to match her face diffuse and normals and then ai upscaled to 8k, and cleaned up in substance painter.
*paledrivers Eyes reflection and shadow
*Scamp Deluxe Pussy Hairstyles
I'm still learning my own creation pipeline, and I've got a collection of personal ports that aren't quite ready for sharing. If you find any issues or have any tips please let me know!