• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: 3
Posted:
Finally! Amazing work, tyvm. Would love to see Sarah too at some point.
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Positive
Version: 3
Posted:
Quite nice, and I liked the setting as well.
L
Lifson
Thanks! The location is actually from Andrejas companion questline if you romance her! I thought it would be a nice little touch for people that recognize it.
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Positive
Version: 3
Posted:
Thank you so much for the free port! Been looking forward to seeing Andreja on the hub ever since Starfield’s launch.
L
Lifson
Thanks for the positive feedback! I started this as soon as there was any ability to access the games meshes a few weeks ago. Shes definitely my favorite SF waifu.
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Positive
Version: 2
Posted:
Damn, good job! For a first port it's a very good one. Can't wait to see what else you're gonna do :)
L
Lifson
Cheers thanks! I'm not a pro, so this took me longer than I'd care to admit! I'd like to improve her hair, and the face, while basically a 1 to 1 with her game asset mesh doesn't show up quite the same in VaM.
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Positive
Version: 2
Posted:
Looks pretty damn good in-game I think! Perhaps her entire hair should be CUAs because right now the CUA half of it looks noticeably "plastic-ey" compared to her sides and back hair Also, a~500MB download seems a bit excessive :P

Starfield's got some great potential for other ports (Sarah, Imogene, some from the Crimson Fleet, etc.) so hope to see you take this further ^^

Thanks for this release!
L
Lifson
Appreciate the feedback. I was considering adding her full hair as CUA, as I do have it. I'll update the var when I get a chance. I use only pixel lighting, and generally most scenes I've placed her in the hair matches pretty close, but that might be a settings thing also.
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