• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
*Due to peoples different visual settings, and varied scene lighting, I included a separate scene with her full CUA hair loaded, no VaM hair. I use pixel lights exclusively, and for me the mix of vam hair and cua in the original scene looks best, but I wanted to give people the option. Please use CUAManager to create a preset from within the scene in order to load her hair when moved to other scenes.

*I also scaled down and optimized her specular, gloss, and normal textures to decrease the package size significantly. I apologize for how large the first version was, as I had included a full set of 8k diffuse, specular, gloss, and normals.
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