A custom street environment, day and rainy night... what could happen in here ?
How to use
- Open the day or night scene and start creating.
OR - Create a new scene.
- Add several CUAs and load the different assets from the package.
Scenes
Both scenes comes up with a basic grinding animation of two characters showing a basic pose in the car.
Flashlight
The flashlight is meant to be used with a pixel light parented to it. The night version shows the setup. You also need to add the script hzmcuacollisions.cs contained in the package on the CUA with the flashlight to improve collision and avoid it to pass through objects.
Skyboxes
Two skyboxes are included with the package. They are meant to be used on a CUA with MacGruber's Skyloader. Both version day and night contain the setup if you don't know how to do it.
Environment
The CUA containing the environment can have hzmstreet.cs loaded on it (not mandatory). This will allow you to change the position of the car.
The whole map is thought to avoid loss of immersion (empty areas), but the backside of the street is open. Here is the recommend area to avoid immersion breaking situations.
Credits
All 3D models are from Sketchfab under CC BY 4.0 including content from : Steve Morrison, rickymovement, Orzechu, DmitriyGDS, CurvePointStudios, Mistiriodi, Thunder, NotAnotherApocalypticCo., Nikitos & 3130, Ervinas, s3o2n, kipsville, Brandon Baldwin, rendorshen, I am Cassia, Den, CrazyScans, Pert Doherty, MrUnity, PT34.
As soon as I have a new idea for an enviro I will ! Promise.