• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: 3
Posted:
这个资源非常不错!很喜欢
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Positive
Version: 3
Posted:
really nice
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Positive
Version: 3
Posted:
very good
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Positive
Version: 3
Posted:
Another banger of an asset!
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Positive
Version: 3
Posted:
Very well done
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Positive
Version: 3
Posted:
great location, very low fps hit too.
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Positive
Version: 3
Posted:
Great work thanks for providing invaluable basics to the community.
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Positive
Version: 2
Posted:
Incredible Work. Thanks
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Positive
ACC
Version: 2
Posted:
wow wow wow please more !
hazmhox
hazmhox
:3 Thank you
As soon as I have a new idea for an enviro I will ! Promise.
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Positive
Version: 1
Posted:
great work Hazmhox , think remove the bridge and 4 high rise buildings , as they`re not much noticed in the alleyways ,would help to reduce demand on the PC .
hazmhox
hazmhox
Thank you VamTastic !
This was just to give a bit more depth to the scene.
I'm gonna add an option to disable the distant content in the script so that you can enable and disable it at will if you need perfs : )

That said, I'm not on a huge GPU, and the scene performs at 45 to 50fps in VR, which is pretty normal with VaM (even if I can benefit from occlusion culling).
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Positive
Version: 1
Posted:
Splendid
hazmhox
hazmhox
Thanks!
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