The main feature of this script is that you can finally apply external textures and multiple decals on every material slot of your CUA.
You can load them directly from your custom directory or any var file containing jpg/png files.

It also includes Unity Asset Multi-Vamifier functionality, with a working material specific color picker.

Additionally there's a smart preset feature, which filters for the right prefab. You can share preset packs with textures, for every CUA!


VaM 2026-05-10 20-43-13.png


Overview:

- Standard Vamifier Integration: Includes the full set of Vamifier lighting sliders (Specular Intensity, Sharpness, Fresnel, IBL, etc.) to quickly dial in your prop's look without needing a separate script.
- Texture & Decal Browsing: Easily load local .jpg or .png files for Diffuse, Normal, Specular, Gloss and Decal slots.
- Per-Material Targeting: Scan and select specific materials from multi-part prefabs via a simple dropdown menu to edit or hide them independently.
- Advanced control: Edit texture alignment, scaling and rotation with dedicated sliders for every texture map.
- Smart Preset Sorting: Presets are automatically organized into subfolders based on the prefab name, so your "Bed" presets never get mixed up with your "Table" presets.
- Universal material presets: They can be loaded to every prefab material and are categorized in a universal folder.
- State Persistence: Plugin settings and textures stay saved with scene load.
- Multiple Decal support: Stamp multiple decals on your material slots of your prefab (all saved in presets). Export them on a canvas as PNG.
- Emission effect support: Emission glow requires Macgruber's Postmagic bloom effect.
- Fix missing backside feature: Some materials have a invisible see-through backside, this features clones the front UV and copies it to the back.
- Preserve Shader mode: Some materials come with different texturing techniques like "splats", this mode preserves these special textures.
- Transparency mode: Introduce cutouts or transparency to your CUA materials by using custom alpha masks.

Known bugs & limitations:

- Using it on some environments with many materials may lead to unexpected results, due to different shader behavior.
- Transparency mode applies a custom shader, which works a bit different than VaM's native shader.
- Re-saving a preset will continue to show an old preview image until game restart.


Credits to: NoStage3 & ClockwiseSilver for Unity Asset Multi-Vamifier, PluginIdea for CUAMatManager, Chokaphi for multiple decal support, Blazedust for Emissive effects,
HAL9001 for 3D material highlight, 14mhz for better UI and MacGruber for Postmagic bloom.
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Latest updates

  1. V8: Decals on transparency, default alpha mask, highlight color bug fix

    - It's now possible to place decals on transparent materials like Glasses. - If a transparent...
  2. V7: Final fix for shader loading bug, Preserve Shader Default options, small UI update

    - Finally fixed the custom shader not loading. Transparency should be working now. - "Preserve...
  3. V6: Shader loading fix, bug fixes, better preset loading behavior.

    - Fixed Custom shader error (needed for Cutout feature), it will now load in .var bundled...

Latest reviews

Positive
Version: 7
Posted:
Awesome plugin. It has all the options you would need to fine tune textures and opens up a world of new possibilities if you don't want to go the Unity route. Thank you so much :)
kante3d
kante3d
Glad to hear! You're welcome :)
Upvote 0
Positive
Version: 4
Posted:
Very helpful. Thank you. 🙏
kante3d
kante3d
Thank u so much for your review and support! ^^
Upvote 1
Positive
Version: 1
Posted:
this is so insanely cool, I love it! Do you think it would be possible to add an option for a double-sided shader? Sometimes there are assets that are ruined because they are only one-sided.
kante3d
kante3d
Thanks for your feedback. I'll look into it!
Upvote 1
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