• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- Contents:
- Dynamic Mesh plugin that auto adjusts mesh collider shape along with CUA blendshapes, at a custom rate per second
- small demo scene with a cube containing 3 blendshapes & UIslider for example use
- every plugin parameter is triggerable & animatable via timeline plugin

-- Example snaps with & without plugin of mesh collider behaviour:
dynamic mesh 1.png


-- Demo clip:


-- Info:
- using the CUA Cube in the package that has 2k vertices there wasn't much of a performance hit, i've yet to test it with higher poly count meshes
- making your own blend shapes & adding a mesh collider component in Unity before export to vam is still a requirement

-- Credits:

- @Acid Bubbles for blendshapes plugin
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Positive
Version: 1
Posted:
Another ingenious craft! This has been dreamed to be made long ago, but I have to learn to create blend shape first, it there any tutorial on creating that?
Skynet
Skynet
thanks! i think @TRSD has made a quick tutorial on it
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