-- Description:
- Inspired from blender's Sculpting, a plugin that allows you to sculpt clothing mesh in real-time inside vam, primarily made to edit & adjust clothing after import from daz/ blender if wrap doesn't turn out nice from first try. Avoiding the tedious going back & forth from on app to another.
- Other potential use cases:
* Making open crotch/ open breast variants of clothing.
* Fixing multi layered clothing clipping.
* Fixing deformation of clothing mesh contours.
* Fixing clothing deformations around crotch, navel or nipples.
-- How to use?
- Simply load the ClothingSculpt.cslist on a person atom, select the clothing you want and start sculpting.
- Once you're done with sculpting, save the clothing item then finally force reload the clothing item.
-- Features:
- GPU based real-time sculpting for clothing within vam with save, load & backup features.
- Ctrl + Z & Ctrl + Y keybinds for Undo/ Redo with 64 undo steps memory.
- Handful of useful brushes inspired from blender: Grab, Draw, Inverse Draw, Inflate, Smooth, Move Surface, Smooth Surface & Erase.
- Sculpt directly on the wrapped/ skinned clothing mesh, useful to sculpt deformations on clothing in a specific problematic character pose.
- Rewrap sculpted areas feature for correct clothing deformation according to new shape.
- Sculpt mask visual system, enabled with "Visualize Sculpted Areas" toggle.
-- Additional Explanation:
- Saving the clothing sculpt overwrites the current one whilst saving an original backup file you can always restore to with "Restore Clothing To Original" button. (backup file only gets created once after first save, it will not be overwritten with consecutive saving so no worries)
- For X mirror to work correctly you should freeze person physics first & reset person pose, then sculpt on the clothing item.
(this is necessary as clothing items each have their own unique vertex count & vertex order and are almost always asymmetric in topology so mirroring can't be done automatically, this is how blender solves it for sculpting mirror)
- Enable Rewrap Sculpted areas before saving so clothing deforms better according to new shape. (will only rewrap the sculpted areas to make the rewrap process faster compared to rewrapping the entire mesh)
-- General Preview Clip:
-- Sculpting symmetry + Undo/Redo + all brush types Preview Clip :
-- Rewrap feature for sculpting open crotch clothing Preview Clip:
-- Snaps & Plugin UI:




-- Limitations:
- Can only edit local clothing files, packaged clothing items need to go through clothing creator & be saved locally first as a duplicate before editing.
- Doesn't work on Built-in vam clothing items.
-- For those who are new to vam, Here's how to duplicate packaged clothing into local clothing so it can be modified by the plugin:
-- Plugin Reference Credits:
- @regguise for Clothing Editor plugin, for method to open & edit clothing .vab files & clothing rewrapper.
- Inspired from blender's Sculpting, a plugin that allows you to sculpt clothing mesh in real-time inside vam, primarily made to edit & adjust clothing after import from daz/ blender if wrap doesn't turn out nice from first try. Avoiding the tedious going back & forth from on app to another.
- Other potential use cases:
* Making open crotch/ open breast variants of clothing.
* Fixing multi layered clothing clipping.
* Fixing deformation of clothing mesh contours.
* Fixing clothing deformations around crotch, navel or nipples.
-- How to use?
- Simply load the ClothingSculpt.cslist on a person atom, select the clothing you want and start sculpting.
- Once you're done with sculpting, save the clothing item then finally force reload the clothing item.
-- Features:
- GPU based real-time sculpting for clothing within vam with save, load & backup features.
- Ctrl + Z & Ctrl + Y keybinds for Undo/ Redo with 64 undo steps memory.
- Handful of useful brushes inspired from blender: Grab, Draw, Inverse Draw, Inflate, Smooth, Move Surface, Smooth Surface & Erase.
- Sculpt directly on the wrapped/ skinned clothing mesh, useful to sculpt deformations on clothing in a specific problematic character pose.
- Rewrap sculpted areas feature for correct clothing deformation according to new shape.
- Sculpt mask visual system, enabled with "Visualize Sculpted Areas" toggle.
-- Additional Explanation:
- Saving the clothing sculpt overwrites the current one whilst saving an original backup file you can always restore to with "Restore Clothing To Original" button. (backup file only gets created once after first save, it will not be overwritten with consecutive saving so no worries)
- For X mirror to work correctly you should freeze person physics first & reset person pose, then sculpt on the clothing item.
(this is necessary as clothing items each have their own unique vertex count & vertex order and are almost always asymmetric in topology so mirroring can't be done automatically, this is how blender solves it for sculpting mirror)
- Enable Rewrap Sculpted areas before saving so clothing deforms better according to new shape. (will only rewrap the sculpted areas to make the rewrap process faster compared to rewrapping the entire mesh)
-- General Preview Clip:
-- Sculpting symmetry + Undo/Redo + all brush types Preview Clip :
-- Rewrap feature for sculpting open crotch clothing Preview Clip:
-- Snaps & Plugin UI:




-- Limitations:
- Can only edit local clothing files, packaged clothing items need to go through clothing creator & be saved locally first as a duplicate before editing.
- Doesn't work on Built-in vam clothing items.
-- For those who are new to vam, Here's how to duplicate packaged clothing into local clothing so it can be modified by the plugin:
-- Plugin Reference Credits:
- @regguise for Clothing Editor plugin, for method to open & edit clothing .vab files & clothing rewrapper.