• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- Description:
- Inspired from blender's Sculpting, a plugin that allows you to sculpt clothing mesh in real-time inside vam, primarily made to edit & adjust clothing after import from daz/ blender if wrap doesn't turn out nice from first try. Avoiding the tedious going back & forth from on app to another.

-- How to use?
- Simply load the ClothingSculpt.cslist on a person atom, select the clothing you want and start sculpting.
- Once you're done with sculpting, save the clothing item then finally force reload the clothing.

-- Features:
- GPU based real-time sculpting for clothing within vam with save, load & backup features.
- Ctrl + Z & Ctrl + Y keybinds for Undo/ Redo with 64 undo steps memory.
- Handful of useful brushes inspired from blender: Grab, Draw, Inverse Draw, Inflate & Smooth.
- Sculpt directly on the wrapped clothing mesh, useful to sculpt deformations on clothing in a specific problematic character pose.

-- Additional Explanation:
- Saving the clothing sculpt overwrites the current one whilst saving a backup of current state, you can later restore to any of the saved backups selector.
- For X mirror to work correctly you should freeze person physics first & reset person pose, then sculpt on the clothing item.
(this is necessary as clothing items each have their own unique vertex count & vertex order and are almost always asymmetric in topology so mirroring can't be done automatically, this is how blender solves it for sculpting mirror)

-- Preview Clip:


-- Snaps & Plugin UI:
Screenshot 2026-07-05 211319.pngScreenshot 2026-07-05 211249.pngScreenshot 2026-07-05 211501.png

-- Limitations:
- Can only edit local clothing files, packaged clothing items need to go through clothing creator & be saved locally first as a duplicate before editing.
- Can Max out RAM usage if the clothing item selected is very high poly, only edit clothing under 100K vertices to prevent vam from freezing up & potentially crashing. (vam natively issues a warning upon clothing import if poly count is higher than 50K so you'll rarely come across this issue)

-- Plugin Reference Credits:
- @regguise for Clothing Editor plugin, for method to open & edit clothing .vab files.

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Latest reviews

Positive
Version: 1
revolutionary!
Upvote 0
Positive
Version: 1
I was just thinking about this! would be nice to not have to keep overwriting in blender/daz and just do it on the game
Skynet
Skynet
yessir, should save a ton of headaches :D
Upvote 0
Positive
Version: 1
You're a wizard, Skynet.
Upvote 0
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