-- Description:
- Inspired from blender's Sculpting, a plugin that allows you to sculpt clothing mesh in real-time inside vam, primarily made to edit & adjust clothing after import from daz/ blender if wrap doesn't turn out nice from first try. Avoiding the tedious going back & forth from on app to another.
- Other potential use cases:
* Making open crotch/ open breast variants of clothing.
* Fixing multi layered clothing clipping.
* Fixing deformation of clothing mesh contours.
* Fixing clothing deformations around crotch, navel or nipples.

-- How to use?
- Simply load the ClothingSculpt.cslist on a person atom, select the clothing you want and start sculpting.
- Once you're done with sculpting, save the clothing item then finally force reload the clothing item.

-- Features:
- GPU based real-time sculpting for clothing within vam with save, load & backup features.
- Ctrl + Z & Ctrl + Y keybinds for Undo/ Redo with 64 undo steps memory.
- Handful of useful brushes inspired from blender: Grab, Draw, Inverse Draw, Inflate, Smooth, Move Surface, Smooth Surface & Erase.
- Sculpt directly on the wrapped/ skinned clothing mesh, useful to sculpt deformations on clothing in a specific problematic character pose.
- Rewrap sculpted areas feature for correct clothing deformation according to new shape.
- Sculpt mask visual system, enabled with "Visualize Sculpted Areas" toggle.

-- Additional Explanation:
- Saving the clothing sculpt overwrites the current one whilst saving an original backup file you can always restore to with "Restore Clothing To Original" button. (backup file only gets created once after first save, it will not be overwritten with consecutive saving so no worries)
- For X mirror to work correctly you should freeze person physics first & reset person pose, then sculpt on the clothing item.
(this is necessary as clothing items each have their own unique vertex count & vertex order and are almost always asymmetric in topology so mirroring can't be done automatically, this is how blender solves it for sculpting mirror)
- Enable Rewrap Sculpted areas before saving so clothing deforms better according to new shape. (will only rewrap the sculpted areas to make the rewrap process faster compared to rewrapping the entire mesh)

-- General Preview Clip:

-- Sculpting symmetry + Undo/Redo + all brush types Preview Clip :

-- Rewrap feature for sculpting open crotch clothing Preview Clip:


-- Snaps & Plugin UI:
Screenshot 2026-07-09 235501.pngScreenshot 2026-07-09 235357.pngScreenshot 2026-07-09 235335.pngScreenshot 2026-07-09 235052.png

-- Limitations:
- Can only edit local clothing files, packaged clothing items need to go through clothing creator & be saved locally first as a duplicate before editing.
- Doesn't work on Built-in vam clothing items.

-- For those who are new to vam, Here's how to duplicate packaged clothing into local clothing so it can be modified by the plugin:



-- Plugin Reference Credits:
- @regguise for Clothing Editor plugin, for method to open & edit clothing .vab files & clothing rewrapper.

Share this resource

Latest updates

  1. update v3

    -- New Features & Improvements: - Three new brushes: Smooth surface, Move surface & Erase Brush...
  2. update v2

    -- New features & Improvements: - Fixed Brush sphere falloff shape, now will affect also other...

Latest reviews

Positive
Version: 3
Just one of the best plugin out there !
Skynet
Skynet
enjoy! :D
Upvote 0
Positive
Version: 2
Posted:
Woooow, I'm amazed!! This is so awesome! :D
Now we can finally tackle distorted crotches, which was the nr1 issue that made most pants unusable for me.
Codewise, this is some real pioneering stuff you've done here. I'll definitely study the code to learn from it.
I'll write down some suggestions for future updates in the discussion, but they are just suggustions. The plugin is top tier as it is!
Skynet
Skynet
thanks! just so happens i had most of the things you requested planned for v3 which is currently out lol
Upvote 1
Positive
Version: 2
Posted:
Absolute peak, tho I do wish the Vert Selection/Detection method gets an upgrade one day to be more in line with Mxx's recent plugins.

This plugin seems to operate on having to mouse over the EXACT pixel spot of any given vert, rather then grabbing the nearest vert at any given moment. This results in various clothing items giving an extreme hard time to edit as the tooltip/vert grabber won't engage/lock on to a certain area unless you manage to mouse over an exact vert.

Which more often then not is near impossible / gives a giant headache, on certain clothing items.

Other then that, this is a revolutionary plugin that FINALLY allows virtually anyone to create and mostly FIX any type of deformation.
Skynet
Skynet
thanks, it does pick nearest vertex to a hidden brush radius fixed at 10 value. you'll notice it more often in low poly clothing where there isn't many vertices to pick from and also when very up close, for now make do with it in this state until i convert the snap method from vertices to triangles
Upvote 0
Positive
Version: 2
Posted:
Incredible. Making leaps and bounds in reducing the timesink of VAM creation.
Skynet
Skynet
enjoy!
Upvote 0
Positive
Version: 2
Posted:
Wow wow wow. Love it!
Upvote 0
Positive
Version: 2
Posted:
Extremely promising, although not quite easy to use so far.
Upvote 0
Positive
Version: 2
Posted:
Very, very Good.
Upvote 0
Positive
Version: 2
Posted:
That’s absolutely awesome, man—this is exactly the feature I’ve been wanting! Truly portable! A genuinely comfortable gaming experience!
Upvote 0
Positive
Version: 2
Posted:
This is peak man.. the amount of times I wished I could just adjust small areas.. great stuff!
Upvote 0
Positive
Version: 1
Posted:
This is Awesome
Upvote 0
Back
Top Bottom