• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- Description:
- A remaster of my previous CPU based simulation Height field water plugin, Now with GPU simulated waves & ripples, better usability & customization.

-- Contents:
- Main var package: FluidSurface script files & .assetbundle file containing surface shaders & compute shaders.
- Extra var package: simple demo scene.

-- How to use?
- Load FluidSurface.cslist on an empty atom or CUA atom, then adjust the parameters to your liking.

-- Features:
- Customizable fluid surface material parameters with thickness & refraction approximation.
- Curve system with mouse interaction to shape the fluid surface into anything. (rectangular pools, oval bathtubs... etc)
- High performance GPU simulation, at 1024 surface resolution it only takes up about 0.2ms ~ of frame time.
- Customizable simulation parameters.
- Collision support for both Person atoms & CUA atoms.

-- Main Preview:


-- Curve Shaping Preview:


-- Snaps:
Fluid Surface thumb 1.png1781173369.png1781173353.png


-- Plugin Reference Credits:
- @MacGruber for Utils.

-- Demo scene Credits:
- @AssetBox for Bathhouse Env.
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Credits

Creator Support Link
AssetBox AssetBox
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