-- Description:
- A remaster of my previous CPU based simulation Height field water plugin, Now with GPU simulated waves & ripples, better usability & customization.
-- Contents:
- Main var package: FluidSurface script files & .assetbundle file containing surface shaders & compute shaders.
-...
** this plugin is still in experimental development stage **
-- Contents:
- water surface simulation with support for native vam physics & colliders (some primitive objects might not work yet)
- Simulation based propagating waves from object collision
- Object buoyancy depending on it's mass...