An attempt to make a tentacle with a bit of personality.
(use Body.023 for best results with the 17 col. version. Neck for long 25 col.)
For head animation: https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494
Optional: DLUtils: https://hub.virtamate.com/resources/dlutils.45501 Allows you to customize the colors individually.
License: If you want to use it in a paid scene let me know. I can probably be bribed with your scene.
Credits:
AcidBubbles and imakeboobies for making it possible.
3D model by me.
Normal maps by "3dtextures dot me".
Verts/tris = 1594 / 3143
- Check out the demo scene to see how I've set it up in VAM.
- New subscene for easy play now also available
Features:
- Head is locked to the CUA atom, effectors move the body. Making it easy to do precise animation. Unparent the IKCUA effectors, and enable physics for immediate natural movement.
- Full body collision through a series of spheres following the skeleton.
- Has mostly been explosion proof in my testing. But be careful with large scaling.
- Lots of blendshapes for expressing.
Plugin reliance:
For body posing: https://hub.virtamate.com/resources/ik-for-custom-unity-assets.12870(use Body.023 for best results with the 17 col. version. Neck for long 25 col.)
Important notes about working with IKCUA:
.. Lessons I've learned the hard way. If you do any of this, all will seem fine until you save and reload the scene later. The IKCUA connection will break with no way to salvage your animation work.
For head animation: https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494
Optional: DLUtils: https://hub.virtamate.com/resources/dlutils.45501 Allows you to customize the colors individually.
License: If you want to use it in a paid scene let me know. I can probably be bribed with your scene.
Credits:
AcidBubbles and imakeboobies for making it possible.
3D model by me.
Normal maps by "3dtextures dot me".
Verts/tris = 1594 / 3143