A QoL plugin for importing clothing. Allows for re-wrapping of clothing against selected vertices. Mean to simplify wrapping of rigid clothing and accessories.
This is still an early version but wanted to get feedback from the community. I don't import a lot of clothing, so let me know what features would be useful.
❤ to all the content creators out there and I hope this makes your lives a little easier.
What it Does
This essentially automates the process outlined in @mopedlampe 's advanced import guide:
It's mostly useful for scenarios where the default behavior of wrapping to the nearest vertex doesn't work well, such as
Usage
It can still be a little finnicky. I recommend saving your clothing item before re-wrapping just so you don't have to import if all goes wrong.
The surfaceOffset needs to be set to a high value. This is due to an internal VAM setting that prevents clothing vertices from being 'behind' the triangle it's wrapped to. The offset needs to be high enough so that the entire cloth is in front of the vertex it's wrapped to.
Demo
Here I'm importing wrestling/superhero mask that will, by default, wrap to the eyes and eyelids. You can see how the mesh deforms when the model blinks and we don't want that.
So I use the plugin to re-wrap it to the forehead, temples, and chin (so the mouth still moves).
Ideally I would also wrap it to the nose, neck, and other parts of the cranium, but I wanted to keep it short.
This is still an early version but wanted to get feedback from the community. I don't import a lot of clothing, so let me know what features would be useful.
❤ to all the content creators out there and I hope this makes your lives a little easier.
What it Does
This essentially automates the process outlined in @mopedlampe 's advanced import guide:
Guides - Video guide for advanced clothing Imports without deformation
I just made a video guide along with the freshest elevator tunes you can find that replaces the old text-guide. The guide is primarily aiming for people that are already experienced in clothing imports. If you are completely new to this topic the...
hub.virtamate.com
It's mostly useful for scenarios where the default behavior of wrapping to the nearest vertex doesn't work well, such as
- Eyewear/Facewear where you don't want it to wrap to the eyes or eyelids
- Rigid clothing like armor, bracelets, or other accessories
- Large pieces like a Victorian skirt, where you want it to move with the hips and not the legs
Usage
- Import clothing using Clothing Creator
- Reload ClothingRewrapper (recommend reloading for every attempt)
- In the Plugin UI, click "Start Selection Mode"
- Mouse over triangles and hit Ctrl to select, Alt to deselect
- End selection mode
- Press Rewrap
- Once this finishes you will see a preview. This is NOT the actual skin, but a separate one. The actual skin will not update until you save and reload (for internal VAM reasons)
- Go back to Clothing Creator and save/overwrite the clothing.
It can still be a little finnicky. I recommend saving your clothing item before re-wrapping just so you don't have to import if all goes wrong.
The surfaceOffset needs to be set to a high value. This is due to an internal VAM setting that prevents clothing vertices from being 'behind' the triangle it's wrapped to. The offset needs to be high enough so that the entire cloth is in front of the vertex it's wrapped to.
Demo
Here I'm importing wrestling/superhero mask that will, by default, wrap to the eyes and eyelids. You can see how the mesh deforms when the model blinks and we don't want that.
So I use the plugin to re-wrap it to the forehead, temples, and chin (so the mouth still moves).
Ideally I would also wrap it to the nose, neck, and other parts of the cranium, but I wanted to keep it short.