How to use
- Open or create a scene.
- Add a Custom Unity Asset
- Go in the preset tab
- Load the default preset or a pre-made preset from the package
You can find three demo showing the potential of the tile system in HZMDemos.
The wall system can be used to:
- Add details to walls (using the planar version)
- Create "photo booth" for virtual photography
- Add animated an moving tiles to music videos
- Create strange and interesting shape which could be used as props or sculptures in a scene ( static or moving! )
A video showing the creation process of a wall
Animation
You have to check "Enable animation" in the options first.
It is highly not recommended to animate other properties than the animatable ones. The animatable properties are easy to recognize and starts with "Animate XXX".
The reason why you should not animate the other properties is because they are generating the tiles everytime you change the values. In an "Edit mode" situation, it's pretty ok since a slight framerate hitch is not a big deal. But during play mode, it will reduce performances heavily.
So be sure to stick to animatable properties.
Thanks to @Juno who is the main reason why this plugin exists. Thanks for the neat ideas and concepts which made this possible.
Thanks to @Spacedog for the feedback and the awesome Padded Cell preset.
(I love mini stories :p)