This is an amazing, very powerful plugin. Possibly a game-changer if the users want accurate body sculpts for very stylized characters (especially video gaming-related ports).
However, not sure if I'm dumb (very likely but still, just wondering), but how do I go about exporting only a small morph change without exporting the entirety of the custom morphs tabs that were already in use for said character? Because, yes it does work (I.E. I can sculpt just fine), and yes, exporting the Morph does show up in the general Female Morphs tab. But, after I disable the plugin (after I'm done making the new morph), it basically takes
all the morphs that were already there and does an x2 apply on them; which of course completely destroys the character as a result. In other words, I can't figure out how to export
only that small change I made on her calves, rather than resulting in a full body export.
In the export options I do see that we can export the Body, Gens, or Body + Gens Regions. Of course I selected 'just' the Body... but I was thinking that it would just save the little edit I did (which is technically located on the "Body Region", but that's where my confusion came from, I didn't think it would literally mean that it would export the
whole body), on its own, and then I'd just find that edit in the Female Morphs tab, and applying it would just repeat the small morph change I applied on her calves. I'm actually able to sculpt in Blender, but ironically when I do work in Blender it's because I normally do a near-complete remorph overhaul on a port, so I do end up saving the 'whole thing' indeed. But here with this plugin I thought that I could finally just apply minute little adjustments "on their own".
I'm most likely missing something. If so, please, do correct me; just need some guidance. I would appreciate it. Thank you very much for this amazing plugin!