I guess I haven't been applying that plugin. Will try it.I do not notice that, at least not with the Erection plugin on. It's perfectly flaccid and flexible, and the joint spring values are the same as on males.
I guess I haven't been applying that plugin. Will try it.I do not notice that, at least not with the Erection plugin on. It's perfectly flaccid and flexible, and the joint spring values are the same as on males.
I also experience this with quite a number of panties. No idea how to solve this, except for choosing different clothing items.I'm having a problem where a bunch of bottom outfits disappear when using this mod and activating their physics. When I disable the male pelvis on AltFuta they work. Disabling collision does nothing. It happens to quite many outfits, so I'm guessing other would have seen it too.
Would anyone know how to make them work with male pelvis on? I tried using clothing rewrapper and re-generating physics but it didn't quite work (I may have botched something, though).
I have issues like that all the time, and they're almost always caused by the colliders. There is a collider editor plugin which does exactly what it sounds like. It takes some getting used to, and remember that the joints don't "move with the collider", so its a give and take between realism and function. Also, sometimes you just need to "reset" the joint control in question when the colliders get funky. You can just hit "reset" in the "control" submenu, but that can sometimes have adverse effects, especially when animating, so I like to try just QUICKLY moving the joint with the PSR handle while its selected, and moving it back (if animating, a little trick is COPYING the keyframe BEFORE you move the joint around a lot, get it to behave normally, then paste back the proper keyframe position). Hope this helps!Sometimes when i put on altfuta on some atoms the orientation of the testicles is pointing forward or horizontal, i try to control it to hang vertically but it just warps the testicles like it's not supposed to be vertical, idk what causes this
I try to list what i've learned about altfuta and it's use =)
1. For best result, you NEED to set the Torso Textures also in the Female gens slot AND, every texture slot has to be filled to avoid problems when using altfuta appearance presets. Specific AltFuta Torso textures need to be used, like the ones made by weebu
View attachment 481329
2. Do the same for the male genitals textures in the altfuta plugin:
View attachment 481330
3. Use the additional morphs included in altfuta plugin. They really make a big difference. I use "Bone+Mesh Y offset" almost always to correct how the pelvis area looks by lowering it a bit depending on the female morphs used. Use "Hide Perineum" and "Hide Vagina" to correct the area where you have problems too:
View attachment 481332
4. Here is an example look i did with Kayla skin altfuta (made by me) to show how should look if all is correct:
View attachment 481342
View attachment 481343
Don't forget to always save a .altfuta preset file so you can load altfuta looks as appearance presets (and save also a normal appearance preset).
The correct procedure to load an altfuta appearance in a scene is:
- Load the appearance preset on a female atom like you would do with a female/futa preset
- Load altfuta plugin on the atom (or reload it if it was already present)
- Load the .altfuta preset on the atom
Let me know if you still have doubts =)
It means you gotta have a female character (person) in your scene, and add this plug-in to her. You will see how instatly a male genitalia (penis and balls) appears on tthe place where her vagina used to be. You should also have some skin texture presets made for those Alt-Futa characters (There are some resources you can download on the hub), and apply them from inside the Alt-Futa plug-in itself. Then your character's skin will look good. If your character's balls behave in a weird way, you can add the Collider Editor plug-in to her, select the "penis" area, and move her balls colliders down and forth as you please. It's very annoying how VAM tends to create not specially well endowed male genitalia, I've been years wondering why.Can someone add step by step for retard like me? I dont understand the first step "Add to a Female model"
No no ,let's start step by step. First, I ask, let's say I have for example this or this girl and I want to add penis and balls to her, right? How do I first do that? 2.It means you gotta have a female character (person) in your scene, and add this plug-in to her. You will see how instatly a male genitalia (penis and balls) appears on tthe place where her vagina used to be. You should also have some skin texture presets made for those Alt-Futa characters (There are some resources you can download on the hub), and apply them from inside the Alt-Futa plug-in itself. Then your character's skin will look good. If your character's balls behave in a weird way, you can add the Collider Editor plug-in to her, select the "penis" area, and move her balls colliders down and forth as you please. It's very annoying how VAM tends to create not specially well endowed male genitalia, I've been years wondering why.
I can't pass up the chance, as I usually do when I write something on this resource, to remind everyone that this plug-in can also be used to create male-looking characters that are sexually functional in both active and passive roles (for explicit gay sex), if you're into that kind of stuff... That can be achieved just by tweaking some of the character's morphs... I do it all the time.
You can also use RunRudolf's Realistic Foreskin Sim plugin, which offer a one click alt futa conversation function. You find this in the Control Center plugin in the ALT FUTA tab.Click on the Plugins tab at the upper left of the menu.
Click on Add Plugin.
Click on Select File
Click on AddonPackages Filtered
Type "alter" in the search box in the upper right
Select the var file Stopper.AlternativeFuta.28.var
Click on AlternativeFuta.cs
Once you get to that point, you should be able to follow the guides found earlier in this thread. Basically, you have to use special AltFuta textures for torso and gens in the Skin Textures tab of the main UI. Then you have to select gens textures to match in the AltFuta plugin UI.
Thanks! I've got it working! Just one thing though. The penis color isn't consistent with the model. How do I change the skin color of it?Click on the Plugins tab at the upper left of the menu.
Click on Add Plugin.
Click on Select File
Click on AddonPackages Filtered
Type "alter" in the search box in the upper right
Select the var file Stopper.AlternativeFuta.28.var
Click on AlternativeFuta.cs
Once you get to that point, you should be able to follow the guides found earlier in this thread. Basically, you have to use special AltFuta textures for torso and gens in the Skin Textures tab of the main UI. Then you have to select gens textures to match in the AltFuta plugin UI.
Hi. Can you offer step by step? I did as you told, downloaded your addon but got some errors and didn't apply.You can also use RunRudolf's Realistic Foreskin Sim plugin, which offer a one click alt futa conversation function. You find this in the Control Center plugin in the ALT FUTA tab.
Hi again, buddy!Hi. Can you offer step by step? I did as you told, downloaded your addon but got some errors and didn't apply.
View attachment 564944ur plugin but I get some errors and didn't work.View attachment 564945
Hi, as Virtamales stated, just load the Foreskin & Erection .cslist one folder level higher instead of the individual plugin's .cs. You dont have to load Alternative Futa plugin first, thats all done by my plugin.Hi. Can you offer step by step? I did as you told, downloaded your addon but got some errors and didn't apply.
View attachment 564944ur plugin but I get some errors and didn't work.View attachment 564945